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    Spacetime Studios Dev Remiem's Avatar
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    Wow! First, and always, thank you all for the feedback. It is always encouraging that you, our community, are so open and clear with your concerns, feedback and suggestions. One of the goals that we set last year was to release more content to our players more often. This started with the event system last year, and now continues with smaller expansions (3 maps vs. 5) being released more often, rather than larger expansions further apart.

    The Tindirin and Ren'gol expansions were released over a year apart, which meant that your power items kept their value for much longer--but there was much less to do in game and players found themselves *gasp* BORED in a game that they love so much, because of lack of progression. That's no good. Of course, all players are different and will progress at different rates, but the aim of our current release schedule is to keep the game progression lively while offering steady and predictable increase in the power curve.

    The next expansion--a 10 level increase--does seem large and is definitely the biggest one we've had so far, but it is in line with the itemization plan that we laid out back in the beginning of 2015 that has contributed to a more sustainable power curve, a steadier secondary market (CS), and ultimately, the ability for the game to continue to grow and expand!

    As always, keep the feedback coming and we'll be releasing more info on what more you can expect in the next expansion in the coming weeks--there's a TON of goodies coming your way.
    | | | |

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