Originally Posted by
Serancha
No class should be relying on an event reward to remain competitive. If this is indeed the case, people should be discussing why it is that mages feel they need eyes to compete and what sts might be able to do to fix the issues with the class. Using this as a reason not to move on past items 18 months old isn't really a good argument.
Personally I am tired of nothing ever becoming obsolete because people think if they work for a week for something, it should be good forever. Nothing should work that way. If there is not new and better stuff to earn, and you can still use the old stuff and be "top" (or must use the old stuff to be "top") then we remain in a stagnant state, people get bored and the game loses population. People leave which leads to more boredom and the spiral continues.
The reason mages are dependent on crit (and hence eyes) is because Nekro took away our main offensive ability: stuns. Now, mages play the role of mana machines and rogues with much better survival. 3 skill mages can kill just as effectively as rogues and the support ones play the intended role of the mage class.
I understand that lightning jewels also give crit, but rogues would 1 combo us through shield. I have 244 str and 722 Int, and about 1540 armor if I maxed out passive. I still can't even tank 2 combos from a rogue without dying. I only get to survive past the first combo because of all the eyes in my gear. If I replaced them all with lightning jewels, I would lose significant damage and over 600 hp (not taking into account the weakened shield because of loss of Int and str).
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