
Originally Posted by
Remiem
What Does Each Mastery Do?
Here's a run down of what the masteries will look like for each skill.
Warrior
Skyward Smash Mastery: Increase the Impact Radius of Skyward Smash by 0.25m per point
Vengeful Blood Mastery: Vengeful Blood cool down is reduced by 0.5sec per point
Windmill Mastery: Increase Critical chance by 0.25% per point, and increase the maximum number of targets by 1 for every 2 points
Rallying Cry Mastery: Add 0.125 STR per point, per level while Rallying Cry is active
Juggernaut Mastery: Juggernaut cooldown reduced by 0.5 sec per point
Horn of Renew Mastery: Horn of Renew now adds 0.4 armor per point, per caster level, while the heal over time effect is active
Chest Splitter Mastery: Chest Splitter Mana cost reduced by 2% per point
Axe Throw Mastery: Axe Throw applies a DoT that lasts 5 seconds, each tick deals damage and has a 10% chance per point to taunt the afflicted enemy. Ticks every 0.5 seconds.
Rogue
Shadow Storm Mastery: Increase the effective AOE range of Shadow Storm by 0.25m per point, and increase the maximum number of targets by 1 for every 2 points.
Shadow Veil Mastery: Buffs allies inside Shadow Veil an additional 0.25 Damage per point
Shadow Piercer Mastery: Shadow Piercer now heals for an additional 0.5% of players max health per point. This effect stacks with the Shadow Absorption Upgrade.
Razor Shield Mastery: Reduces damage taken with Razor Shield active by 1.0% per point
Noxious Bolt Mastery: Increase DoT length 0.4 seconds per point, and DoT tick damage by 1.0% per point
Entangling Trap Mastery: Reduces Cooldown of Entangling Trap by 0.25 sec per point
Combat Medic Mastery: Medic packs now also replenish 0.33 Mana per point, per character level
Aimed Shot Mastery: Reduce Mana cost of Aim Shot by 2% per point
Sorcerer
Arcane Shield Mastery: Increase the amount Arcane Shield can absorb by 1.5% per point
Curse Mastery: Curse now reduces target's chance to Crit by 1.0% per point.
Fireball Mastery: Reduce Mana Cost of fireball by 2% per point
Frost Bolt Mastery: Frost Bolt has a 0.4% chance per point to freeze an enemy, boss, or player for 2 seconds
Lifegiver Mastery: Lifegiver Sapling - there is a 2.5% chance per point to spawn a sapling at a healed group members location. Saplings remain stationary, and heal any allies within a 4m radius for 1% health per tick at a rate of one tick per seconds for 4 seconds. If a player remains in that location they will heal for 4% of their max life over 4 seconds.
Lightning Mastery: Increases Lightning Damage by 1% per point
Time Shift Mastery: Time Shift has a 0.35% chance per tick to freeze weaker enemies in between time and space indefinitely, stunning them permanently. Weaker enemies do not include players or bosses.
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