Well done Vroooooom!
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Well done Vroooooom!
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And I suppose this quest line to upgrade the set involves the new elites?
Great info vroom...
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That's a seriously awesome buff to the stats, it will be great for the elites. I'm actually excited to get this now, I wasn't going to bother.
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Awesome thank you Vroom.
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Can we have full stats of the antignome gears. This is crucial in letting a lot of players decide whether to chase the set or not.
This Is also important as not all of us will be able to afford to fully jewel two different gear sets; one for underhul & one for the rest of the maps.
Everything looks well planned and clean. Set is insanely powerful, but a just a little request, please make changes in dropping rate of glintstone coins because right now it is very low. Getting 4000 coins by only running maps is look near to impossible.
Thx for not making them apply in pop
i mean pvp auto correct -_-
What I don't like is that most likely we are going to have a PvP set and a pve set. It's discouraging to play when I have a PvP spec, PvP is empty and so I attempt pve but I'm pvp spec which generally is far from optimal so I end up just not playing at all since I'm not willing to constantly burn gold to respec. With multiple sets, we have doubled the amount of good jewels we need and it's already a lot.
agree... but it won't be a problem though, if the effort needed to get the set is appropriate... atm, the set need a huge amount of effort, as if it's a godlike multi-use op items, same with effort for the jewels, and respec scrolls (60 tokens of gauntlet coins, although already helped a lot by limited time arlor eggs)
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Ok thanks for the clarification. I admit I'm worried about taking gear in this direction. As Ravager pointed out, having too much gear for players to manage can be major drag on gameplay. Players will end up spending our precious resources, our time and gold, on managing gear and respec-ing our skill builds.
During gameplay, things change quickly and often. For example you might be called on to join a CTF clash game just after you finished running an Elite dungeon. And, right before that Elite dungeon you tried a timed run in a normal map and before that you were standing in Expedition camp looking shiny with a banner and before that you were goofing off in the guild hall with pets. Having to switch everything constantly throws up barriers and makes game relationships harder to maintain. If my friend calls me to pvp moments after I finished switching to my underhul gear and spec, I'm not going to want to go help him or her.
Again, with gear that's the 'best everywhere' we didn't have to think about switching our gear. Now we have to worry about gear sets, jewels (yes the antignome buff def helps on that front, but that's a band-aid), and respec-ing. If this is the direction gear will go, please consider an overhaul of how gear and respecs are managed in the client. Loadouts that are accessible on the main screen and having multiple skill builds that you can switch between (and don't have to pay for every time) would be very positive steps.
Gear sets that are zone-specific increase overhead costs, both for the players and for the developer. If you do ultimately go that route, I want to ensure devs are prepared to absorb the extra develompent costs needed to ensure gameplay is not impeded. What truly makes this game is fun is the people we play with and the friendships we develop. Those relationships are STS' most precious resource, imo.
Last edited by Niixed; 04-23-2016 at 01:42 PM.
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You will require the original Anti-Gnome set to begin acquiring the pieces for the upgraded one, but you wil not lose the base set as part of the upgrade process I believe is what Vroom is saying. Everything is always subject to change of course, as it is still in development. We need to be careful that this doesn't produce unintended consequences as part of the process.
nc all tht about the sets but plz do all parts of the set tradable!
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