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    Have you taken into account that right when expansion hit or when level cap came. Wasn't sure which one lol. ROGUE did get a huge nerfed in armor. So the way I see it. Rogue got weaker in armor by huge amount, while capping to 56 and of course end game elite mob get scaled to 56 thus getting stronger. So if you're wondering why they are getting stronger. That's probably why and sts is doing this because they want more variety of team play in end game elite or normal map such as underhul. Don't want mage/warrior to get left out anymore.

    From what I've notice. Normal map underhul now is actually harder now for a team of rogue to tackle it then to just bring a warrior or Mage in cause it make things so much easier and faster and definitely warrior is killing off mobs easy and faster then rogue do in underhul and rogue is needed to of course speed up the boss kill. The way sts is headed is actually definitely the right direction in team play class equality for PVE.

    So now you want end game to get Nerf so rogue as yourself can enjoy solo easier and faster and doesn't die? Half the world of arlor map elite are solo able and easy just saying or maybe try being a warrior. You can slowly kill things and complete the whole map and definitely won't die, will just be super slow like maybe 15-20mins. Just saying.

    All I know is. Rogue can't survive and take hits as hard as before since that armor Nerf. Rogue once had normal armor base with armor passive around 2100 actually close to 2200. Now if you look at with even the right gears if you're going for armors it's like 1900 at most without losing HUGE amount of damage and if you want to stick to damage or just balance in between the two. Rogue is now average at 1700-1800 armor.

    So it's not the PVE MOBS. ITS ROGUE that's being fixed to balance between the 3 class as all 3 class is needed for elite maps etc etc for efficient farming or just game play.
    Last edited by twoxc; 04-25-2016 at 12:58 AM.

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