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Thread: Where thou set helmet and belt!!!!

  1. #21
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    Quote Originally Posted by Ireliaa View Post
    Its true that people who will start farm after buff gonna get profit. But tell me have you made any profit so far with your efford? If i cant get any noone should, cant be the policy.

    Besides thats how the game works. If the sns buyers from 50m could wait a month or two they could get it from 5m instead. everything gets common everything loses its price.

    In summary, all those people asking for progressive farm, same drop rates but lets say after 500 1000 runs you get a piece by quest. Still quite a hard work but we are guarantied for it. I dont think anyone would sell an item piece worth 1k run, cheap. it still takes quite a time.
    Quote Originally Posted by Ireliaa View Post
    There are 2 reasons for arcane pentant to be low price first it has a trade of hp and mana- Its not giving OP leap like arcane ring or PP. People pay for OP not on slight boost.
    Rarity doesnt allways mean expensive. Arc ring held value for years until the expansion.

    Second reason is that Noone can make proper gold. its likle AL 2012-13. If people cant farm 10m how can they pay 10m to Arc pentand. Even locked opening requires some gold to invenst in lockeds.In old times not so old tho until expansion, People had gold were able to make gold and they were buying. Because there was stuff to farm. Vials held value for years until expansion. were they rare? nah it was raining. But it used to make sth OP.
    Quote Originally Posted by Serancha View Post
    The game is dying because

    1) Gear progression hasn't existed for the last 2 years

    2) They are over-complicating everything with the crafting system, meaning it is no longer a pick up and play game - it's a "spend 3 days reading the forums to figure out what the hell you're supposed to be farming to make the new gear, then run for weeks without getting a drop" game.

    3) Even the events have become complicated beyond all reason, with the whole "farm for this to craft the ingredients to make that x 3 to make a single non-tradeable item" nonsense.

    I have over 300 people on my friend list and only 5 or 6 are on at any given time. When you make the gear progression negative, and make farming so non-rewarding that it feels like a waste of time, you aren't going to keep people logging in. People play to progress, find loot with a reasonable amount of effort, and make gold. If you don't allow for all three of these, the game won't last.

    "Not" fixing these things because a handful of players have farmed in futility for a few weeks isn't going to fix anything. Making it rain items to the point they have no value is not a solution either. There is a huge amount of room between the two extremes, and I am at a losss to understand how STS seems to be totally unable to figure that out. Making things only drop one out of 50,000 runs is not going to save the economy, because without players, the economy is moot.
    Quote Originally Posted by avikk View Post
    Do nott underestimate the power of %! 60% and 55% is a world of difference, especially when it comes to looting those elusive set items. This was what STS thought would be a decent amount and although I hate to say it, I would have preffered a 40% loot elixir, we'll have to settle for 30%.

    The reason SnS demise was guaranteed was because of it being added as a token pet, which was a VERY BAD IDEA, if they kept it as a drop in cryogem locks or made rengol locks indigenous to rengol maps they could have kept lock crate prices up and thereby guarantee something more to farm for us farmers but they didn't and that's the way the cookie crumbles. On top of that were the 2x SnS chances and all the plat sales, just nott the RWTer bans.

    As of now the items are selling for the 10m exorbitant price tag because there are hardly any in the game, don't expect the items to be down to 5m for atleast 5-6 months(key being at least). I'm sure I can loot something in 5-6 months. I'll easily make profit even if I did spend 5m, but is it worth the time I've spent? Probably nott. Spending 25 hours to loot something 10m with an investment of let's say 1m will come to the rates of 370k/hour for the ones who get lucky, which is a lot more than fang rates were. This can be blamed on the people who've been complaining about how monotonous the fsng system was. STS took the feedback of "I wanna feel the thrill and joy of looting something super rare that makes me feel super lucky!".

    The reason there is nothing to farm in Elites is because the elites haven't been updated with the drops for the upgraded version of the antignome set. If you read the dev posts they did say people who have the antignome set will have an undue advantage and be the only ones who are able to farm the upgradation items for the antignome set. The latter being a VERY BAD IDEA.

    The lack of versatility in the antignome set can also be blamed on forumers(myself included, in this case more so than the one before) who demanded for a lack of versatility in gear and therefore mode gear choices.

    I did ask for ultra rare drops to make us go yay, but I also stated how the fang system was excellent and kept most farmers happy because even if they didn't profit they broke even x)


    I seriously doubt that is the case :P

    Nott to sound like a know it all but the biggest reason the economy ping pongs is because STS only starts banning RWTing accounts once/twice a year. If they carried out this strategy throughout the year, instead of only bot banning they could RWTer ban too, we would have a much much stabler and healthier economy.
    Hey u can choose to live under a rock if u want to but I am aware many r doing it. They choose to do wat they do and I'm fine with that because sts allows it. I'm not the AL police that's not my job.

    Serencha is right about the game dying, I rarely see more than 10 on my friend list at the same time and I just added people to this list. Even my guild of almost 200 sometimes only 3 r on at the same time and sometimes it just me.

    Gear progression is a joke it's like trying to keep up with the Jones, with slight buff in stats. Am I gonna waste 1.5-2m for a slight increase in stats given the current economic situation?

  2. #22
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    My "living under the rock" comment which means closing urself off to the world, was referencing to the notion that u dun believe plat farming still exist. Sts can ban all they want, it just as easy to create another 100 accounts.

    My AL policing is also in reference to these plat farmers. I'm not gonna "rat" on them cuz it's not my job.

    The drop rate needs to be thoroughly examine cuz this "feast or famine" drop rate is clearly not working and it's causing players to lose interest in farming.

    Lastly, the economics of the game directly affects the behaviours of the players. For example if the mold drops to say 500k, and the helm is going for 5m and their drop rate is equivalent I'm going to favor farming the helm albeit it's slightly more difficult.

  3. #23
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    still patiently waiting for people to loot helmet and belt

    Twobnv & Twoxc & Twocrazy - Deviant Misfits Officer

  4. #24
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    Quote Originally Posted by twoxc View Post
    still patiently waiting for people to loot helmet and belt
    There are already ppl selling helms in towns. Not everyone has the funds for the fees.

  5. #25
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    Quote Originally Posted by bonjovi3223 View Post
    There are already ppl selling helms in towns. Not everyone has the funds for the fees.
    If they sold for an appropriate price they would. These people trying to sell for 50m for 1/5 of the set. Helm by itself useless. Actually even 4/5 bonus for set is useless. Only 5/5 bonus is good.


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