The reality is that the game greatly needs beginning players to get hooked and stay hooked.
More than anything else, new players quit before they are hooked because there is inadequate support. New players beg mightily for someone to help them level up. That is the last thing veteran players want to do and new players sometimes get really offended when we tell them "leveling is your responsibility." What we're really thinking is: "Riiight lemme spend hours and hours of my game time just to level
you up. Not gonna happen, noob." Yes, some new players are just lazy, but the task is genuinely daunting and exceedingly boring. Even veteran players find leveling extremely boring. I was really surprised that STS placed such heavy xp requirements on leveling from 46 to 56. Many veteran players do not have the patience for 130k or so of xp grinding.
Thundy's Severely Awesome Guide On How to Get New Players Hooked:
- Have an abundance of decent mid-range legendary gear available from level 1 through level 46 that drop in old maps. New players also constantly pester veterans for gear.
- Create new gear: The legendary gear that drops from old maps now is... well... old. It is useless and gets its wearers easily killed. Let's not even discuss epic and below. Just use no-longer-used event gear as a template and recolor.
- Incorporate an xp bonus stat into some of the gear.
- Make drops class-dependent: It's exciting having cool gear drop in a map and be able to use it right away. It's part of the process that gets players hooked, aka a positive player experience.
- Increase the legendary drop rate in old maps.
- These changes would make old maps more exciting to play and help to 'seal the deal.'
- Reduce the xp needed per level.
- I agree with the OP, that it's just too much as it stands now.
- Many traditional MMOs take around 336 hours (two weeks) of in-game time to level up through endgame. Some more, some less.
- AL is a mobile MMO in a mobile device market, it should have a pick up and play feel.
- Max time to level through 1-46 should be 50 hours of actual game time (a long work week). With existing xp boosts, it could maybe get down to around 15-25 hours of actual game time.
- Also reduce the xp needed to level from 46-56. Knock maybe 15-25% off of each level to make it more manageable. Even with that reduction, it would still be tough going for many!
- Be willing to go back and tweak xp requirements if they prove to be too little or too much.
Thanks again for hearing us, STS!
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