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    Senior Member Niixed's Avatar
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    Quote Originally Posted by Zeus View Post
    In any FFA or clash based scenario, where a rogue has to fight strictly warriors and mages, the rogue simply gets farmed. It doesn't matter how good he is, it doesn't matter how much gear he has...he gets farmed. The only exception to this is if the other team doesn't really have any clue what they are doing. Now, if that rogue is replaced with a mediocre mage...somehow, the clash or FFA turns to the favor of the team that previously had the rogue. This is something I've seen on a daily basis for the past 6 months, if not more. It really sucks, it's not fun for anyone who plays a rogue, and it forces these dedicated rogue players to either quit PvP or make one of the other classes - neither of which are OK options.

    I don't think STG's data shows this, correct me if I am wrong. Frankly, you cannot ask the other side to balance teams. People are going to do whatever it takes to win, whether it is fair or not. Thus, that is why people have been asking for class restrictions. STG does not need to balance anything if they put forced class restrictions in PvP.
    Rogue skills are mostly designed to take down a single target quickly, so it makes sense that they wouldn't perform as well as a mage in a team environment. Clashes in AL normally boil down to a single point of engagement on the map where every member of each team is going at it. It's a mob environment, which warriors and mages are well designed to handle. Strategy involves merely overpowering the other team. Whomever can call upon the most power wins. This is actually why I don't like clashes; they don't require enough finesse, savvy, or intelligence for the individual player.

    If you throw the assassin class on the front lines, you can expect them to perform poorly. However, if one team were to implement a strategy to break up the enemy into smaller factions, the Rogue should be able to shine. It is in a Rogue's best interest to break up the big fight into smaller groups that they can pick off individuals or small teams. Therein lies the struggle, Rogues should try to shift the battlefield to their advantage instead of tossing themselves into the mosh pit.
    Last edited by Niixed; 05-27-2016 at 12:35 PM.

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