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My take is that a 0.0002% chance to loot anything (even with luck boosts) is discouraging and useless to the individual player. I wish devs would break out of their 'players-as-a-group' thinking and see things from the perspective of the individual more often.
A community is composed of individuals with individual ideas, individual agendas and individual needs. The reality is that most players aren't going to try hard for something knowing that they, individually, have a joke-of-a-chance to loot that three-map-set item. I know I'm not interested. This game calls us all "heroes" but this design virtually guarantees that only the occasional lucky lottery winner gets to be the 'hero.' It's so rare that devs have resorted to blasting a system message every time someone loots it! o.0
I dislike set bonuses because it means we are railroaded into wearing the gear that the developer chooses. In the future, will STS just dump itemization entirely and go with exactly the same gear for everyone? Are we just along for the ride? Where's freedom, variety, and choice? I'm not demanding anything, it just feels like those qualities aren't even being considered anymore.
Last edited by Niixed; 06-23-2016 at 11:29 AM.

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