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Thread: Effective Damage per Second (eDPS) as function of enemy armor class

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    Default Armor substracted twice from critical hits

    Quote Originally Posted by Physiologic View Post
    In any case, this is a very awesome graph that easily exemplifies the significance of effective DPS. I may steal it later...with your permission (and credit you) of course
    Thanks, you have all permissions! However, reading one of your posts this morning, I realize that armor is substracted twice from critical hits. This changes the graph a bit:



    With the adjusted calculations both weapons perform similar already at enemy armor = 10, X-bow being more powerful after this point. Although I get how important armor debuffs are in practical play, I do not think enemy armor in high-level dungeons are debuffed much below 10. Therefore, I think my point is still valid for low-level characters in high-level dungeons (assuming calculations are correct )

    If anyone is interested in the whole set of data (in case I made more mistakes ), look here. I really would appreciate if someone has the time to verify the calculations, send me a message if you want the Excel source-file by email.
    Last edited by EightFeathers; 04-07-2011 at 05:42 AM.

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