Quote Originally Posted by Safiras View Post
I had pointed out in another thread regarding the reason for the lack of usefulness of rogues. Basically it results from the increased survivability of tanks while on HoR/Jugg and mages while on Arcane Shield. Alone the tank or mage is balanced vs a rogue but when stacked in increasing numbers allows for a shield and cover rotation that a rogue will find almost impossible to break without the help of another mage or tank. This here is the issue: a rogue needs the support of another class and will suffer with rogue stacking, while tanks and mages are the opposite.

I had suggested team debuffs for class stacking in PvP, the specific debuff corresponding to the class being stacked. I really don't know what would happen if you were to increase rogue survivability in some way. We already had problems with this before our armor got nerfed. In the past, before the buffing of mage shield/tank Jugg, the usefulness of rogues was that they could crit hard and break a tank's jugg or a mage's shield. But since everyone complained that this was too gamebreaking and relies too little on skill, tanks got their Jugg buffed to the point that (apart from using Korruption) once under Jugg they're near unkillable.
I'm not in favor of returning to the old status quo though because of the level of unhappiness involved. However the root of the problem now as I've said lies in the ability (or lack thereof) of the rogue to break through all the shields and damage reduction capabilities of the other two classes especially when stacked in increasing numbers. If there is a way to mitigate this then there would be class balance in PvP.
I see, from what i have gathered, correct me if i'm wrong:
1). Rogue damage has become insignificant in team PvP scenario's, be it from the reduction of damage in PvP or something else. Rogues no longer have the damage to ward off or scare opponents targeting them specifically with the intent to erase the rogue from the battlefield.
2). Unlike the other 2 classes, rogues don't have an effective defensive countermeasure against attempts to erase them from the battlefield. Warriors have the juggernaut and horn of renew skills. Mages have a shield that grants a 2 second invulnerability and significant reduction in damage taken.

I presume the razor shield skill for rogues does not work as such a countermeasure like those for warriors and mages?