Results 1 to 20 of 158

  Click here to go to the first Dev post in this thread.   Thread: PvP Updates: Proposed Balance Changes (7/21/16)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Member mathod's Avatar
    Join Date
    Aug 2014
    Location
    Ua
    Posts
    66
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    4 Posts

    Default

    Reading this thread only one thing figures on my mind, u shoud do something with rogue skill like razor shield, nerfing doesn't exit here. I would add more dmg reducing on mastery up to 40% uncharged, 50% charged. Also would be good if u can increase range of arrow skills. I see rogue class like weak on weight, but very dang(means op dmg critical hit) ninjas who's hard to catch. Thx for productive discussing and look at this situation
    Last edited by mathod; 07-22-2016 at 01:53 AM.

Similar Threads

  1. A proposed solution for Crafting Inventory
    By AngryLucas in forum AL General Discussion
    Replies: 28
    Last Post: 07-12-2016, 04:41 AM
  2. Balance this!
    By BlacknWild in forum PL General Discussion
    Replies: 48
    Last Post: 11-18-2013, 10:31 PM
  3. Proposed 'time-out' for PvP quitters!
    By Michael Flynn in forum AL Player vs. Player
    Replies: 8
    Last Post: 01-23-2013, 03:03 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •