as far as i know, return damage from curse (in this game) doesn't take account on how high/low the received damage is, as long as it's not zero damage, which i think is not right, because simply the punishment is not proportional
so, with the current curse/return damage system, this nox change is totally an upgrade/buff
always milking, no service
AL IGN: Extrapayah/Extraparah/Extrajelek
Support Shared Pet Stable Please!
The curse ability needs to work on mages again , its one of the ways to counter mage stacking in my opinion since mages rely on dot to do damage. The curse ability would make mages to force to activate their shield which will effect their survivability in pvp. I think sts should take a look at the curse ability to be able to work on mages again since nowadays they can avoid the curse ability by just activating their shield.
I didnt say this was an advantage or a disadvantage im saying that every class will have its flaws in pvp and thats how it works. Last time they reworked aim shot a bit and people couldn't stop complaining about something that was a bug not even a nerf. This time they give a buff and people are still unhappy about it. If you learned to work around the problem it is a buff regardless
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