
Originally Posted by
Niixed
No player is able to "strong arm" developers. If this player you speak of has the power to strong arm devs, how then did rogues end up the weakest in PvP?
Nox bolt poison damage increase sounds like it would be a wash, from what I can gather. Nox bolt is popular in PvP, but it seems far too narrow of a fix because, to benefit, ALL Rogues in PvP would be required to get Nox bolt with poison upgrade. Knowing that every Rogue has Nox bolt poison would cause mages to use curse more often, thus discouraging Rogues from embracing Nox bolt poison upgrade and fewer would use it. Thus, Rogues would end up in exactly the same position as were before the Nox bolt poison damage buff.
I think Rogues should receive a 1% damage buff AND a 1% armor buff PER WEEK until it seems like Rogues are too strong. Then, devs should nerf 1% damage and 1% armor PER WEEK until balance achieved. In this way Devs would be able to detect balance by examining statistics and gauging player reaction. It would be imperfect, but would allow devs to hone in on a good balance, all it BoT, or Balance-over-Time. :P
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