Please give old update this is very bad, world map in menu was great and waiting on magics is bad too, please old update 1.7 PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
hi mr W..I like your analysis! good that we've reached 56 before the update.. even elixir not effective anymore as before ... i meant everything is faster than before... not us but the enemy! LOL
well about update..... first of all i congratulate the dev for their hardwork.... about it? hmmm its challenging!...
but there something smell stinky here... maybe bacause of new "*art pack" emoticon.. hehehe LOL
Life is a game, boy. Life is a game that one plays according to the rules. J. D. Salinger The Catcher in the Rye
Primary IGN: Elfwarden
Please give old update this is very bad, world map in menu was great and waiting on magics is bad too, please old update 1.7 PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
Life is a game, boy. Life is a game that one plays according to the rules. J. D. Salinger The Catcher in the Rye
Primary IGN: Elfwarden
Thank you Elf! That's why decided to rush to 56 last weekend - my hands still hurt from a 15000 xp day - wanted to be through before the update. Even if most of the effect just needs some getting used to it, still, it will be harder to level now. And the already shocking 83000 xp look scary with GCD.
But you reminded me while thinking about the dislikes I forgot to say: Thank you for the update, devs, and for all the work done for it!
Please keep the GCD alive as you said it's really really good thing to have
Do Not remove it because many people are complaining
Originally Posted by Justg
Originally Posted by rangepwnsmeel
So I've spent the last hour playing my lvl 11 bird. I am not feeling a major problem for GCD when playing the bird if I am completely honest. However, my 55 mage plays completely differently and the effect of GCD is so huge that I don't want to play her any more - can't even solo simple levels like Boss Brawl without dying any more so farming has gone out of the window as a way of earning the money to buy my MM Bracer and I am left to ploughing endless Stronghold groups in the hope that it drops. I've invested a lot of time in levelling and getting decent gear like many people and feel quite sad that with this one change I don't ENJOY playing a mage any more and tbh feeling even sadder that I've invested so much time in her when she is now no fun to play.
But then, giving players an option to revive themselves on the spot full health is reducing the need for a mage anyway ;-/ So, IMO, I am certain now that it's mages who are worst hit by all of this but am not entirely sure what the benefit is of this to the vast majority of players. If it ain't broke don't fix it?
I would like to see GCD as a PvP feature only - I am speculating that the reason it hasn't been limited to PvP is because people will hop backwards and forwards between PvP and PvE and it would make PvP seem like the poor relation if you were playing two different ways side by side. Now PvP has been improved at the expense of PvE....levelling the playing field?
As a mage, i dislike the GCD. It makes it difficult to keep the buff/debuff's on. And if i need to heal, i can't because i'm trying to cast the other damage spells. There are just too many spells normally being cast at the same time prior to GCD that this causes a huge issue of keeping up with being able to do a lot of damage to kill mobs.
Last night, my choice in Stronghold was: do I cast Thorn Wall to protect the Mage or do I try for a maybe-works-maybe-not combo and try to keep from dying. Hmmmm.... Hardest time was as a Mage--goodbye Lightning/Ice/Fire nuke. As my baby Mage told the group it was running with, "I can spam heal or help with attacks. I can't do both." Very close in difficulty was as my bird main. It went from a game of being creative to a rote "bear Beckons into wall. One bird fires Thorn Wall. Other bird combos. Mage casts lightning. Repeat." (i.e. Mindless button mashing.)
On another note, as several someones have pointed out, on the iPad one row of skills is brighter than the others. It makes those others look greyed-out and unavailable.
ETA: now that I've had more time to play with it, I really like the new Oasis town. Really nice. The new map is nice and less cluttered. The change to having to enter world before hitting the store and whatnot doesn't really affect me much. The "join" issue is a problem, but the devs are working on fixing it as quickly as possible. The new faces I can take or leave, but more options are always nice. The fart/vomit emotes are really, really annoying and ignore is really not much of an option. Being able to turn off emote sounds in options would be wonderful, as would getting rid of the screen shake effect. Currently, I'm playing with the sound turned off and its likely to remain that way. The constant spinning around to face enemies is distracting and, if I'm tired, starts to make me nauseous (insert vomit emote here). Eventually, I'm sure that'll wear off. The change to King and Queen? Meh, just back to doing what we did before the "exploit" was discovered. The GCD thing? Annoying, slows gameplay down, doesn't lead to better cooperation, leads to arguments about who should've done what and when when everybody dies and leads to play-by-rote/lack of creativity.
Last edited by CanonicalKoi; 04-13-2011 at 09:44 AM.
Rauen Haikus' dex 60 sammich-maker; Grievousangel Haikus' 58 Mage/Butler, Jeffrey; Diffie Wounded's 55 drink-mixer; Ghazaal Noobmigo's 47 cheerleader. SL: Rauen, 36 Op & Bod's turkey baster; Yosinabe 36 Engi; Chedaka 36 Comm
I was playing on my mage(56) and bird(55) I am not saying they are as easy to play as they where before the GCD but in comparison they are easier than mage and warrior. Int Mages drop faster than ever before healing takes aways to much dps. I played last night mostly with my bird and it was far less annoying than the mage. This is true to all players in our group.
Please read what I wrote better and don't make assumptions of what I didn't mean. My bird is a pure dex bird with Full RR set just in case you think it is a warbird.
Life is a game, boy. Life is a game that one plays according to the rules. J. D. Salinger The Catcher in the Rye
Primary IGN: Elfwarden
I've seen that lots of people including myself are REAL MAD about the GCD so i might have a solution that would make everyone happy... in the options you could have a setting bar for a "skill launch interval" that you could set from .0 to .5 seconds then the people who like it can keep it and the people who don't like can turn it off. it also doubles as a difficulty option! for people who like it just not as long they could set it at like lets say... .3 seconds... than it would be a bit harder but not too much harder.
check out this thread for a list of scams! http://www.spacetimestudios.com/show...f-common-scams
Folks, can I suggest an additional tact, to assist the Dev Team?
I think there is, almost, global agreement that GCD hasn't been the best, and that whilst the rest of the update has been very much welcomed there are a few tweaks, we would like. All that to one side.....
In order for the Dev Team to get some really good, constructive feedback, how about we all have a go at answering the following question, as I suspect it may allow them to be armed with a more rounded approach to solving/progressing the GCD issue.
If GCD was to stay in its current format, what other changes would you like to see to the game to make it work.....?
A few people have started to touch on this in previous posts, but I have a feeling that the community's answers to this may throw up some other alternatives which could help balance things and meet what they are trying to achieve.
So, I'll go first shall I. If the reliance on skills is going to continue to be reduced, I'd like to see more balance brought to weapons and their effectiveness. Increased weapon damage and/or Mob/Boss reduced armour/health.
Anyone else got any thoughts? Please don't say get rid of GCD. Constructive suggestions on what changes would be required to make this new GCD work better..
Use the SEARCH function or it'll probably be here--> PL stuff or SL stuff >>> I'm 'SRINGY 2' .
** Elf/Redbridge - Ursan/Scorpionious - Avian/Bolticus ** Eng/Redbridge - Op/Yoda **I am responisble for what I say. I am not responsible for what you understand
ETA: I was responding to this statement: "But birds have it easier (not too easy though) than the other 2 classes." (bolding added)
And if you'll note, I went back and edited my post because it seemed harsh on you and I didn't mean to be. I am not saying that mages don't have a hard time--I did runs with my 51, my 32, my 22 and my 15 just to see. I also did runs with my 50 bear and mostly with my main, a 55 bird and with my 54 bird. Perhaps I see more of a problem with bird since that's what I mainly play. My bear had the easiest time of it, mainly due to higher armor. Both my mages and birds had a much, much harder time trying to stay alive, help others and actually do something to the enemies. My 2 cents.
Last edited by CanonicalKoi; 04-13-2011 at 09:54 AM.
Rauen Haikus' dex 60 sammich-maker; Grievousangel Haikus' 58 Mage/Butler, Jeffrey; Diffie Wounded's 55 drink-mixer; Ghazaal Noobmigo's 47 cheerleader. SL: Rauen, 36 Op & Bod's turkey baster; Yosinabe 36 Engi; Chedaka 36 Comm
I appreciate the sentiment and this is a thoughtful and constructive approach. However, it assumes that getting rid of GCD is NOT an option. Why not? It's always going to be an option and on this basis needs to be thrown into the mix, surely? Having said that I think Superss slider bar idea is the best thing I've read all day...
I'm not sure I'd concede the point that it should stay in its current form (or nearly similar). Nonetheless, working under that assumption, the main change would have to be to nerf enemies. As of now, they are too strong, fast, and durable for the decrease in DPS, buffing, healing, and debuffing that GCD imposes. Enemy HP, armor, damage, and weapon speeds need to be tweaked to provide the same relative challenge and reduce the amount of time to run a particular dungeon back to pre-GCD levels.
Taking the Sewer bosses as an example -- each of them requires a unique strategy, but once you're using the right strategy, it has always been a case of simple attrition and basic teamwork. There's no reason any of these boss fights have to drag on as long as they do, and certainly no reason to prolong them even further due to nerfing player skills. Armor/damage potting should not be required to handle main dungeon bosses for level-appropriate players.
If gcd were to stay, along with your other suggestions, please slightly lengthen time allowance between one skill to next to achieve a combo. They're not impossible but are much rarer. It's already hard with so many people unaware of combos with other classes, now, even when I do find someone else that knows them, still tough. I MISS THOSE VOMBOS.
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