Its so annoying.. Every mob and boss moves now and sometimes it glotches and mobs like stop moving and end up being at bad spot..
If its to somehoe avoid macroing maps/crypts then it doesnt help since u removed pve kills lb, noone bots kills now
Its so annoying.. Every mob and boss moves now and sometimes it glotches and mobs like stop moving and end up being at bad spot..
If its to somehoe avoid macroing maps/crypts then it doesnt help since u removed pve kills lb, noone bots kills now
It looks more realistic now XD
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I was going to raise a thread about this called "displaced mobs".
This actually happens every time there is an event. During events, most of the mobs in all maps will not be in their original positions or groups. They appear to be scattered around from their normal pattern.
It is some sort of a bug I think. Once event patch is removed from the game, they will all return to normal.
interesting, can more players explain what they are seeing?
Last edited by Carapace; 10-26-2016 at 02:54 PM.
you mean back to their originating location? Complete with health reset?
I don't know if this is an example of what Zulgath meant, but we found the elite Ashral sentry giant missing from his spot a couple of times.
We found it later among the wolves further on the map.
There was also one incident when we found one of the Inan throne room giants was missing from the gate, and found standing near Inan.
These were taken during the current event while farming energy on that map.
Nice i see this wasnt intended..
Basically, before the update only few mobs were moving from their original positions, now it happens with every mob, very annoying, Can you guys please fix it?
Also in arena, boss is moving.. Annoying as well
We believe we have identified the issue, I don't know when a fix will go in but top men are working on it. TOP. MEN.
Thanks for all your reports guys!
thanks for bringing it up to general discussion, i've reported it since few days ago, wrote in feedback sub thread, and sadly not many response from players/dev.
anyway, mobs in whole maps now have randomized starting position and the state whether they are patrolling / standing still, it has become like this since the first update of halloween event.
the randomized position can also differ so much in a wide map, e.g. tindirin, underhul, etc.
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AL IGN: Extrapayah/Extraparah/Extrajelek
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the problem is still there for tindirin and underhul map... if we need to report all of them case by case for every single mobs, then please consider to make all of them static, especially on all maps with timer on
thanks
Last edited by extrapayah; 10-27-2016 at 03:18 PM.
always milking, no service
AL IGN: Extrapayah/Extraparah/Extrajelek
Support Shared Pet Stable Please!
That's actually a good feature where every map seems more unique now. I think it should stay.
This is a bug, we thought we had it pinned down but it appears there is more to look at. Programming is investigating it and we'll have an adjustment in a future update.
:/ still not fixed
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