Originally Posted by
eugene9707
First and foremost, the mage mob was already nerfed twice. Once to decrease their damage and second to fix the curse ignoring armor.
Thing is, the mages aren't that bad if you pay attention (to identify them) and know what you are doing (stun them or keep your distance)
The cast area for the curse is relatively small, as long as you are out of melee range that won't and can't curse you. Imo, as a tank, you should just leave the mages be (as they won't go into melee range by itself to curse you), and tank the rest of the mobs, and let the mages/rogues deal with those mages with their ranged attacks.
You can also have them stunned (see avaree's post) and then kill them fast, but this might be less feasible as we explore to the deeper mausoleum. You can also get skill/pets that removes debuff (gale mastery for mages, and nilbog's aa etc.) since curse counts as a debuff.
It's not that hard imo, it actually makes the game more involved and interesting instead of just run in and kill everything by smashing buttons blindly.
Bookmarks