
Originally Posted by
Potato is me
This statement will only come out from an inexperienced and poor player, no gold to buy their own mana pots. I played all 3 classes mainly in pve in a strict pve guild which selects their players, a rogue like you who supports crying for mana can stop thinking about entering that guild, because you have half the idea what the different class mechanics are. To be good at pve/pvp you not only have to be good at your class, but you need to know how other class works, clearly you lack of such knowledge.
AL PvE 101 (Inexperienced players, Like att, please read)
1. Warrior
The center of hard elite maps, they keep the other classes alive by HEALING and TAUNTING
Many warriors might do the former, but despise the latter, warriors who do not know about their class will ask "Why should i draw the monsters to myself and die? That's stupid" however, a warrior should know that they are the tankers of damage, their damage output is low but they have high hp and armor. Their job is to DRAW AGGRO
2. Mages
This is where many inexperienced players, like Att for example, mix up the job of a mage. They think "oh since they have the mana heal skill, THEY MUST SAVE US GOLD ON POTS, NOT FOCUS ON THE DAMAGE, THATS A ROGUE'S JOB"
They are 20% right. Mages main focus isnt about dealing damage. However, THEIR JOB ISNT TAKING CARE OF YOUR MANA TOO, not in pve per se
Mages have a unique job of being both the rogue and the warrior.
They prevent deaths by giving status ailments (Mainly stun) to the monsters and also deal damage damage (That's why mages and rogues are called DPS)
They are actually arguably the 2nd most important class because they help maintain the survivability of a team.
Now lets talk about healing for mages. Att, you think that the main reason why mage are so "Stingy" on mana heal is because they want to use more damage skills? YOU ARE WRONG! The main bulk of what makes an efficient run is survivability of the team, not damage! Maybe you have not been through a time when ankhs and nekros are not so abundant, but in the past, hard maps are ran with rhythm. The timing of a stun on boss must be as accurate as it can get (We used kelvins back then) If one party die, it might break the sequence of the run and the whole team might end up dying all the way through.
What has mage heal got to do with this?
Simple, Mage heal draws AGGRO from other mobs/boss, meaning they get targetted when they use heal. The fact that they are a dps means that they are squishy, if a warrior cannot taunt in time(if he uses any) then the mage will die which makes it costly for the mage to revive or time consuming to regroup and it might break a sequence like who use nekro/kelvin aa next.
In any good pve guild that im from, not one mage will ever use mana and no rogues will complain, this is the general consensus
3. Rogues
Really, its the easiest and least stressful class to use, yet many are crying, just deal damage and try to survive
I hope this enlightens you on how to truly run a pve party and not be self centered caring just about what benefits you the most.
Perhaps you have never really been in a real organised pve team thats why you do not understand this
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