What matters is what perspective are we looking at class-balance from- Does balance mean 'my class has advantages so that I can win' or does it mean 'my class is effective in combat and needed in matches'?
Overall devs seem to have solved the balance problems of the past and done a good job.
As already stated above, a fact that I totally agree with, with the awakening options and types of pets, jewels and gear versions available, you can develop a play-style and build to suit your own self. There is nothing wrong with the entire class. No class, whether mage, rogue or warrior needs any nerf or buff now.
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