The next time you are IG, I can screenshot it for you when you complain about it. I don't think you can deny that at one point you claimed that many mages "hide more than <Family>"
Also I want to address the entire dodge issue:
So if we were to significantly repress the dodge percentage then what we will get with the current state of the damages we deal is even more extreme button-mashing.
It becomes who deals the most damage first which brings us back to the Fiery vs Fiery mage fights: literally drain then fire. Dead. That also isn't fun at all.
To an extent, dodge does make some fights more fun. TO AN EXTENT. Without dodge, mages, for example, would soon find the combo maximizing healing timing and nuking timing. Eventually, we come back to the routine combos and then it becomes boring.
So what does this call for then? More HP, less damage? That is essentially saying we should nerf all the important stats (DMG, Dodge, Spell Damage, Crit). I don't think that's reasonable IMO, which brings me to the conclusion:
There is no winning. (Sorry I'm kinda a pessimist but there is a fine line between pessimism and realism

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