I'm not complaining about the change in the range of levels one can join. I think that's fine. I think they should have balanced each level before doing so.
My first game on I played my 22 Dex bear because there weren't any 27 games open for my other characters to join. I was all fine and dandy until I fought a fox and got my rear end handed to me because of the insane amount of dodge they have. I understand dodge is very prominent at higher levels but that was the reason I stayed with twinking. It just felt less random.
But fighting that fox was just a coin toss to see if he would dodge my combo or not since the time to kill has decreased a lot since 3pc rings have been introduced to low levels. It's also made older low level bear builds with 6 hs feel useless because it doesn't even proc before you die so now you either use 6 beckon and stomp to try and nuke people faster than they can nuke you or use 6 taunt and pray that RNG is on your side for a second or two.
I hope STS decreases dodge or do something to make PvP feel more rewarding by making skill more important in fights. I know I'm not the only one who has this opinion and if anyone disagrees with me then we can talk about it in a formal matter.
if they made 2 pc rings l61+ and 3pc rings l66+, would that help the issue of two/three hitting at low levels?
Bookmarks