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    Blogger PsychoNuke's Avatar
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    Red face Pretty simple

    Lets see with a hypothetical example.
    Health: Depletion of health shows the amount of damage taken in %.
    Say "X" have 100 health. "Y" does 20 damage with a skill. So, it will take Y 5 shots to kill X.

    Armor: Amount of damage blocked.
    More Details:
    Quote Originally Posted by MonkeySphere View Post
    Armor works like this:

    Armor Value * (Armor Modifier by level of attack mob) = Damage Reduction

    This modifier goes down as the level of the attacking mob goes up, so that more armor is needed to maintain Damage Reduction as the player moves into higher level content.

    This passive is a multiplier on the Armor Value, so that a small change might not have a huge impact on Damage Reduction, but the higher the base Armor Value the player has the more this passive is worth. Therefore, this passive is way more effective for a warrior is max armor than it would be for a sorcerer in medium armor.

    For example:

    Warrior with 980 armor at level 21 vs. Sorcerer with 500 armor at level 21.

    Warrior DR w/out passive - 980*.00047619 (attacking mobs modifier) = 46.6% DR
    Sorcerer DR w/out passive - 500*.00047619 = 23.8% DR

    Warrior DR w 4/5 passive - (980*1.04)*.00047619 = 48.5% DR
    Sorcerer DR w 4/5 passive - (500*1.04)*.00047619 = 24.7% DR

    This benefit will grow as armor values get higher, which is one of the reasons why this passive will probably never go beyond its 5% increase. It would just become too powerful over time.
    Quote Originally Posted by Carapace View Post
    The .00047619 in this example is the amount of damage reduction per 1 point of armor. So with 980 armor, without the modifier damage reduction would be 980*.00047619 = 46.6%

    this decimal number slides a bit every time the character levels so effectively you need more armor to stay at the same damage reduction, and thus can't just sit in your level 8 armor at level 20 and take any hits.
    Find more info and raw data at: Full Armor & Damage Reduction Analysis
    Last edited by PsychoNuke; 01-02-2018 at 03:22 AM. Reason: Added Link
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