Quote Originally Posted by VROOMIGoRealFast View Post
Maus is a special dungeon that will always remain 10 levels above the player level. This means that as you level up and get stronger in Maus, the enemies will also level up and become harder. This will allow Maus to retain it's current difficulty even while players get stronger which should keep a consistent rate of farming rather than increase the inflow.



Spirit Gear will work in all maps (it doesn't have any special set type bonuses) but it can only be leveled up in Festerfang. Once it's max level you can take it anywhere you desire!
Ty for the quick response, about the clarification, but could you answer the secret nerf's being made?

Specifically the decreasment of Gold drops with no announcment, and when asked the answer is always no? As i stated above, we know our drops, even a small gold nerf is noticable. But over the times, they accumilate into a big change that is very noticable compared to last year.

Another follow up:

If Maus is already clarified by you that it wont get "nerfered", how about ESG? This map gives more gold overtime, and more variety of players could farm it. Would this be "nerfered"?.

Ty.

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