
Originally Posted by
Anilaza
Speaking to alot of PVP players and PVPing all the time since 36 cap myself there is alot of things that need changed.
PVP: Weapon combo doesn't need to be in the game it's only luck based and does too much damage especially when king dies from Weapon combo Bless 5. Suicide Glitch with relic procs has been in the game forever and needs fixed, players do not get the kill when this happens. CTF wall glitch needs patched due to players farming alts in the spawn room and taking the flag out with them to not loose the game. A suggestion for Alt farming I had was a 3 minute kick if the player is inactive or doesn't attack. New 1v1 mode with spectating is an idea I've wanted for a long time now due to players outside interruption, another idea was add an optional betting feature in all PVP modes as a reward for winning. Also suicide by light during combat is unfair, please make this only an out of combat feature.
Powers: unholy force needs a buff in damage or radius, hellblade needs a buff in damage, shadow dance knockdown doesn't seem to proc very often, curse needs a huge buff to reduced armor shreds by at least 15 each level, and a reduction to damage by 25 each level, vermin swarm slow needs buffed slightly, brimstone needs a 15% damage reduction or more, dark binding needs a reduced cooldown time, and ghost strike needs a damage increase of 20%
Passives: Vampiric Vitality needs a buff to health due to blood shield being a more effective passive, Shield Wrath needs an increase in attack, damage and dps to compete with Vampiric Strength... Also needs an increase from 4 to 6 max level.
Forge: increase crit to 15% on weapons 10% gems, health to 250 on weapons (remove 45 and below) 100 on gems (remove 20 and below), dodge Increase to 10 instead of 5 on gems, hp/s increase from 7 to 12 on weapons and 5 to 9 on gems, slightly reduce dps values from damage forge.
Weapon Balance: increase all 2 handed weapons by 15 or 20%, increase proc on all relics released from 41 cap and below, buff all armor on relics closer to elder counterparts... Rest should be fixed with forge changes.
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