The short answer to your question: Yes, they stack, but not in the way it would seem. The maximum amount of xp per kill is probably
18 xp per kill (there's possibly a better combination of items, in which case the maximum would be higher).
The longer answer:
I believe the above discord screenshot is misleading. It implies you cannot use multiple, different-valued xp elixirs simultaneously - which you most certainly can... if you activate them in the right order.
I still think multiplier is the wrong word to use for elixirs. Perhaps for overworld events, but we'll get to that soon.
Why do I say it's misleading?
Well, let's say you are going to get 1 xp per mob kill (a realistic example).
This means your base xp is 1. i.e: you get
1 xp every kill.
Now, let's assume you buy a
3x xp elixir. This certainly means you would get 3xp per kill: (
1 base xp) + (
2 bonus xp) =
3 total xp.
This is indeed triple your previous xp gain, but it was
not a three times multiplier of your base xp. It's a subtle difference, but that's important to remember for later.
Now, imagine this was not true, and elixirs
were in fact multipliers of your base xp. What do you think would happen if you then received a 2x Daily Blessing on top of your 3x elixir?
That would mean your total xp would be:
1 base xp * 3 xp elixir * 2 xp blessing =
6 xp. However, if you test this, you will notice you get
4 xp per kill.
How could it possibly be 4? Well, if you remember the subtle difference between addition and multiplication, you will get the correct result:
(
1base xp) + (
2 bonus xp) + (
1 bonus xp) =
4 total xp.
As you can see, multiplier is definitely not the term to be using.
I guess the best way to describe it for any xp elixir is this:
Say you have an elixir that states it is a n-times xp elixir. In reality, this means you are now getting 1 base xp +(n-1) xp per kill. (Where n is any number. In PL's case, n would be anything from: {1,2,3,4,5}).
When using one elixir at a time, it does indeed look like an xp
multiplier, but it is subtly different.
The only times your xp is multiplied, is during a double xp weekend, or with other overworld modifiers (full-party bonus, for example).
I believe pets and vanity bonuses add to your base xp, just like elixirs.
For example, a lumoinous lover's set (25% bonus) would give you (
1 base xp + 0.25 bonus xp) =
1.25 xp
A pet that gives double xp in actuality gives you: (
1base xp +
1 bonus xp) =
2 xp
I believe this is true because if they actually multiplied your total xp per kill, you could potentially be getting upwards of 38 xp per kill, which I have never seen nor recreated when trying. (Without Double-xp weekend)
Now that that is out of the way, one could begin asking about the maximum xp.
I believe the best possible combination of elixirs and items is as follows: full party in PvE, Zeke, Raging Set, 3x Daily Blessing, 5x xp elixir, week-long double xp elixir, and 4x thrasher. There's probably more I missed.
This means the maximum xp per kill could be: (
1 +
2 +
1 +
2 +
4 +
1 +
3)*
1.3 =
18.4 xp per kill.
If this was during a double xp weekend, the most possible could be: (
18.4 total xp)*(
2 bonus xp) =
36.8 xp =
37 xp (on screen).
Note: I don't think threat levels work the same as they used to, at least not from my testing.
If this was overly confusing, you may find these useful, too (I certainly did):
https://www.spacetimestudios.com/sho...=Elixirs+stack
https://www.spacetimestudios.com/sho...lixir-Stacking
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