Maybe just a message that if you are dying too much, return to earlier zones to gain experience or equips or pets.
Underhul and Glintstone are a bit tough, but I have leveled several HC's without guild help. It is not easy but basically, one does other things to level until one can do those zones, or get slightly better equips, or pets, or all of those.
A slight nerf of Underhul and Glintstone might be warranted. Tindirin actually is not bad, especially if you can die and just respawn. It does not seem to be much of a bottleneck, even for HC's. Underhul and Glintstone, especially Glintstone, requires a bit more consideration as to one's experience, equips, etc. to advance.
It is actually possible that being stopped at Garetta is OK, because before this, one does not need to take into consideration all the aspects of the game, such as awakes, gems, pets, equips. A bit of time spent on these aspects of the game -- actually collecting some gems, actually doing some awakes, actually farming/buying some pets, actually farming/buying some higher rarity equips -- should actually get one through these zones. That is assuming one is supposed to take advantage of these game devices.
If it is assumed that players can ignore these game aspects, i.e. gems, awakes, pets, upgrade equips, etc. is not part of the game, then yes, Glintstone and Underhul are much too difficult. By all means nerf this zones for the gemless, awakeless, newbie pet, green equip players.
If one actually does need to check one's character, i.e. check build, farm some gems, try some awakes, get some better pets, then no, these zones are just right.
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