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Last edited by trueido; 06-18-2021 at 10:40 AM.
Here is the math since u seem to be misinformed.
100*(nonstacking)*(stacking)
let’s say a mob does 100 damage and u have 25% Non-stacking DR Elixir, Arc Prec HB, Meph AA Active, Blizz AA (from your teammate).
100*(25%from elixir)*(25%+50%+25%). Convert the percentages DR to their decimals it would be like this.
100*0.75*0=0 damage.
Without wrangler belt u can get 100% SDR, with it u can get 125% SDR
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https://youtu.be/iphqBMSqQJI
Here’s a recording for people who don’t believe me
It's evident from the video above that they've sustained immortality for more than enough time to clear out mobs without a scratch.
What impact does this have on future content?Well, it nullifies the point of any difficulty increase, that in turn makes it a lot less of a challenge, boring. Mobs dealing infinite damage wouldn't make a difference.
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So here is what I get from this: damage reduction, from a systemic perspective, needs to be adjusted to prevent Players' sustained immunity to damage. It's not specifically about Mephisto, though his AA's should probably be reviewed again after the damage reduction system has been addressed (to have a limit that addresses the core concern).
Yeah pretty much. If luck at 100% doesn't get rerolls on every item, a game changing aspect of damage reduction shouldn't make you take 0 damage if your reduction reaches 100%
I would have thought that 100% reduction is just like gold loot percentage. If you were to get damaged 5000, 100% reduction would mean you get hit 2500 instead of a 0.
Last edited by Kakashis; 06-18-2021 at 01:27 PM.
IGN: Kakashi <-Therapy-> -I am PVE!
Last edited by Luckycharmx; 06-18-2021 at 02:20 PM.
All my homies hate on meph. It is broken asf. Glowstick for balanced gameplay :3
I suggest make mephisto's aa 50% damage reduction chance only just like arcanite ryker's aa, peace XD
What i said bro its hard after wave 60 its not i cant reach there easily lol
What i am saying is that if people want challenges they can play hardcore xd and try to get lb on their may be many of them are already on some lb who want meph to nerf.
But how many lb are affected because of this pet.
Evg,swamp may be 1 or 2 more lbs right?
And how many lb we have in total?
Including all event lbs .
More then 50 I guess.
If a pet only affecting game by a scratch why even crying about it .
I mean go for some other lb’s there are tons of them . I have friends who are on lb from past 2-3 events in class and none of them have meph.
And why only crying to play 5-6 hours in swamp event tell me a single lb where you can run for 1-2 hours a day and can be on top 10 . None right any big event like ursoth,goblin,winter,hallow ween they all take like 10-14 hrs of run every day to stay on lb and i am saying every day in 2 week run time.
And in swamp it will only take 5-6 hours of run to get on lb then why people are yelling about it.
Make game fun thats all we want k can understand i am also old player playing since norder was released. And used to be challenging alot to run elite maps it used to take 10-15 mins to simply run a map for average pt back then with pink gears.
But game had changed by alot .
If you are asking to put cap on certain thing that it should also apply to all others too.
Like armor and luck are caped .
If people want to cap sdr to 60-75 % thats good.
But also fight for puting cap on gold loot to 700gl
And damage cap to 700% bonous damage
And other stat too.
What really ruin the game is awakning not a pet.
You cant run evg with a party of full pink gears who are even using 4 mephs xd
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Proc all of them at the same time ang try to get hit you will still get some damage.
Cause there is no such thing as 100% damage reduction except heal shield and mage shield.
It takes whole pt to be good cause you cant have 100% all time also depends on your hotbar swaps and pings and many other things .
And its very complex mechanics cause we also have armor which gives 82% damage reduction if i am correct on our total hp.
Suppose we have 10k hp 82% damage reduction by armor if you are tank and have 9-10 k armor eassily.
But mobs and bosses dont do like 5-7 k damage per hit . The damage output shows in game is only how much we getting after all calculations.
Lets suppose Boss do like 20 k damage and on 10k hp and 80% dam reduce from armor the damage we get will be 4k .
And damage reduction apply after the armor damage reduction.
On the remaining hp we have on 10k hp it will be 1.8 k hp after applying armor dmr.
And other sdr is apply on that remaining health we have not on over all hp.
Its very complicated and complex to understand only a thread by a dev can solve all our isses .
How everything works in this game .
But i saw nothing in years on these kind of knowledge by devs only a few support post here there but not a proper guide by devs.
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time to sell meph😂😂
I didnt know Mephisto was that good lol...never used itim og player so im chillin with a nekro aa if needed
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Sounds like wave map mechanics need fixing to me but what do I know.
After reading this agruement and seeing a well known glitch finder to hit lb say its cause noone can afford a easy obtainable today 90m only three thing i hate in this world, market manipulators,claiming your rich cause you wanna say you are noticable, and nonalcholic and these fruity flavored beers today!
+1 on the nurf.
+1 Just nerf meph. Unfair for those who can only afford glowstik and stand no chance to get to higher waves...
so? because Meph AA?
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