Quote Originally Posted by asommers View Post
To those that claim we abandoned Pisces, that's simply not true. I actively worked with the community attempting to either improve or debug the issues and received ZERO feedback after the debugging went in. In fact, the thread (here) has had no responses in 10 days.

I've run test after test, simulation after simulation and I cannot get the misfire numbers various users have claimed. I'm always able to get it on average 1/3 of the time.

At any rate, I spent some time on it and settled with the following:
  • After 5 unsuccessful charges, the proc fires, guaranteed. <-- NEW
  • Lowered proc cooldown time from 15s to 12s. <-- NEW

Everything else about Pisces stays the same (proc chance, what it does, etc.)

Additionally, since the DEBUGGING proc cooldown icons were considered helpful, I added real proc cooldown icons for all slot types (amulet, armor, belt, helmet, and weapon) so you know if your attempt to proc is blocked due to cooldown.

None of this has been released, still testing and gathering feedback.

Help me help you.

-ALS
Too rng oriented. Especially on maps that require demanding procs basically on command. Evg, Gauntlet and Temple for example required responsive action at start of waves, otherwise you die.

Rogs were praying for mercy that the outcome wouldn't be 8 tries this time or 12 tries before procing the weapon as once in a while that could happen, and it would cost the entire run to fail. Too many rogs were frustrated from losing an attempt in Evg/Temple as the limiting factor of Pisces is rng.

This applies to Hyperos, Polaris aswell. Hyperos basically is never used. Its just as bad as Pisces, except the proc is weaker and requires to hit the same target twice to apply (which is often hard to do with mobs around the boss).

If you plan to buff Pisces, do the same for Hyperos.

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