Hello, I've noticed many stats have a cap that now most of my stats go over.
Just wanting to clarify what the caps are.
140% Dodge but still get hit
108% Crit but don't always crit
9k Armor but was informed that's over cap
Thanks in Advance!!!!
Hello, I've noticed many stats have a cap that now most of my stats go over.
Just wanting to clarify what the caps are.
140% Dodge but still get hit
108% Crit but don't always crit
9k Armor but was informed that's over cap
Thanks in Advance!!!!
I believe dodge is capped around 70%.
Crit isnt having a cap but its a chance meaning if u reach 100% chance u gonna always crit unless u get debuffed.
Armor is capped at around 8.756 or something close to that and its blocking 80% of dmg...for more u need dmg reduction.
108% Crit and I don't always Crit, has to have a Cap.
I understand the debuff of mobs/bosses but that's not the case
9/10 hit crit but not 100% of them.
Thank you for informing me of the other two
Crit is chance how can it have a cap....100% chance u always crit, for me and everyone else works like this as far as i know.
Well, I recently swapped from Arc love +15 crit chance (108crit) t
o Arc Bemine +0 Crit chance (94crit)
Tbh I don't see a difference, I think cap is around 90%
Was hoping to get one of the Dev's to give us the real Caps on All stats
And I could say the same about dodge it's dodge chance, yet has a cap
And what I mean by I know it's not a debuff is my very first attack
Before mobs touch me isn't always a crit at 108% crit
You’ll dodge all valid hits with 100% dodge, but some hits from enemy cannot be dodged.
For crit I guess it follows the same rule.
J
Armor cap for level 81 is 8756. Credit: encryptions
Dev has been quite inactive on forum recently, I’ve been watching lol
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I don't think 100% dodge is correct either
For example, in esunk I'll have 5-8 green blobs on me
Sometimes I'll dodge a few
Sometimes they all hit and kill me
I think 70% is more accurate
Ok, I’ll rephrase it into other words -
- 100% dodge will enable dodge for all dodgable hits…
…A.K.A = approximately 70%
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I believe speed has a cap too
IGN: Kakashi <-Therapy-> -I am PVE!
Bloody hell idk about those
Note: I always thought bd was for noob who don’t have primary stats.
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Yeah idk about boss damage
Lots says it's broken since expansion
I've always geared like a tank rogue Armor / Dex / Crit
And for Ms, I've got all 25% or better and people still fly by me
Dodge: 70%, why in the world would anyone make 100% dodge be a thing?
Armor lv 81: 8756 - 80% damage reduction.
Luck: 100% - 100% is 100% meaning you can't logically have a 120% chance to loot something.
Crit: 100% You can't logically have a 110% chance to crit a mob. 100% means it will happen everytime.
Damage Reduction Armor- 80%
Damage Reduction Stacking 70%, after 70% it gets divided by x and added to 70. I have 25 + 50% damage reduction stacking, 20+50 = 70. 5/x = y and y+70 = z.
Damage Reduction nonstacking, Depends what class. War has juggernaut and that gives 65%, rogue has 25% damage reduction elixir.
Haste 70%, same formula applies as damage reduction stacking.
The rest of the stats can go to infinity. Ms, Str, Int, Dex, GL, Damage, BD, ED, Health, and so on.
Lots of info in this server.
https://discord.gg/uYG4tQTHJV
Click the spoilers!
Thank you Encryptions for info
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