Hello and welcome to my concept level design for the first raid boss that could could hit the awesome game of Pocket Legends. As players we have gotten a chance to play all of the instances that consist of halls of trash mobs leading to five man group bosses that are easy to handle for the casual player and require no real group structure. Today I hope to propose something that appeals to many!
Proposal: Create a ten man raid boss that challenges the average player and encourages strategic group structure and more efficient class roles.
As a level 45 player of Pocket Legends I am longing for something more than the regular AO2 dungeons that are based on how fast a group can clear a dungeon to reach the bosses. As a player I still enjoy playing this style of game play, but would also love to see a new challenge introduced to the world of Pocket Legends.
I propose that a raid boss be created that requires 10 level 45 Pocket Legends characters playing their characters roles (Tank/DPS/Healer) actively in order defeat a raid boss that provides a challenge for the average player.
THE STAGING SEQUENCE
1. To start each player can only take part in a 10 man raid once a day. To start off a player would navigate the play list to filter out groups tackling this boss.
2.Once the player has joined a group he/she would be teleported to a staging area that is gated just outside of the of the battle area.
3.Once the group reaches ten people the gates open, a timer will start counting down from 1 minute, and players get in position to start the battle!
KEY
Green: The Staging Area
Blue Dots: Players waiting for battle to start
Black Dotted Line: Gate holding players back until all 10 spots are filled
Red: Spawns of the WAVES/Boss
THE BATTLE
1. The timer hits zero and the first WAVE of enemies spawn directly in the middle of the octagon. All players wait for the tanks to get aggro on the mobs and then start DPS and healing until they successfully down the trash mobs (Difficulty: Easy)(Notes: 1-2 tanks and 2 healers can handle the mobs while everyone else focuses on DPS)(Game time: 2-4 min.)
2. After a ten second break the second WAVE of mobs spawn consisting of trash mobs (like WAVE 1) as well as one mini boss equivalent to that of a regular boss in AO2 five man group. The wave ends once all enemies are defeated. (Difficulty: Medium)(Notes: 1 tank/1 healer for mini boss and 1-2 tanks/2 healers for trash mobs)(Game time: 3-5 min.)
3. The third wave then starts after another 10 second break. During this wave three different AO2 5 man style bosses spawn as well as trash mobs. (Difficultly: Hard)(Notes: Same setup as wave two except add two more tanks for mini bosses)
4. FINAL WAVE: After another 10 second break the final raid boss spawns. A tank will immediately attack and gain aggro. The boss will hit for about 50%-75% of a normal tanks health (Buffs reducing this damage) and will require regular heals from the enchantresses. The boss will have three attacks (Regular melee attack, ranged frost attack that hits random players 50-75% damage, and AOE lightning that will hit all members for about 40%-70% health). The fight should go smoothly if healers are able to aoe heal all of the members and the DPS allow the boss to be tanked by the strongest tank in the group. Also players must revive quickly as lack of heals will destroy the group.(Notes: This fight should consist of 3-5 min of pure fighting. With weak DPS it can take up to 8-10 min which makes DEX based characters very import in the fight as well as strong tanks and healers).
5. THE LOOT: Once the boss is dead each player will receive a ticket in their inventory. This ticket will allow the player to talk to a new NPC in towne who will trade it in for a random piece of gear (Players can receive NEW Pinks/Purples/Greens that are only obtainable by chance from these tickets). Note: Once a player receives the loot ticket they will no longer be able to join another raid group for that day. So if a player joins a group that can not kill the boss or breaks apart they still have a shot at joining a different group and will only be locked out of the dungeon if they successfully complete the boss fight for that day.
CONCLUSION
All of this information seems like like a ton, but I tried to think of every aspect possible. I really think this would add a new aspect to the game and get people pumped for doing AO2 runs to get better gear to be able to kill these types of bosses. With this more PVE guilds would start forming and overall it would really create a new feel to the game that keeps players coming back everyday. So let me know what you guys think and feel free to leave any feedback!
-Dylan
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