Originally Posted by
WolfShaman
All well and good posting that. Considering the Xp earned in dungeons is frugal (being polite) at 1 or 2 pts Xp regardlesss of whY you fight and kill, it's an exercise in laborous futility. This is especially true at higher levels (Oasis, Shadow Caves, and Balefort Sewers) come to mind. Perhaps my vision is skewed by playing RPGs on PS3 and having campained in Dungeons & Dngeons, but at higher levels a character is [expected] to have greater rewards for the risk taken. As it stands now the devs have the risk skewed too high and the reward minimal, making for a very unbala
nced gaming experience.
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