Like I said in another thread, I did a U-turn and that was the only one and I did admit to it Cinco.
I just wish you and your team had never encouraged players to level up so quickly in the first place.
I remember saying it was a mistake when it was first implemented. People were reaching level 23 in Kraag if you remember.
You did listen to suggestions after much consideration and slowed it down recently, saying that people would be able to level more quickly after reaching the level 50s.
Then suddenly, without any warning, you changed it again only this time swinging completely the other way so that everyone would have to work harder to level.
On top of that, you took away the inventory slots from the daily story quests, again without any warning.
There was to be a phase 2, I suppose that's the login rewards, that really is confusing but it seems to have pacified some of the angry players.
If you don't want people to level up so quickly now, why can they still level to 76 with plat?
It's obvious that, let's be honest now, it's a pay to play game now.
Why all the changes? Please don't say it's all about inflation. I paid to play like many others but it balanced things out with the free to play players and it helped support the game.
The inflation was due to the extraordinary amount of gold looted in various maps, the last one being Rahab.
I'm not angry, I've said this before, just disappointed that you never reply or explain fully what has happened for you to make all these changes. Yes, a few did need changing, and that's fine but it seems that the other changes are quite harsh.
I could quite easily say, well it's not my problem, I'm not new but I can't help feeling sad for the newly capped players or those who are in the mid range.
It's also sad to see how the friendliness has somehow gone between the developers and players.
Anyway, all I can say is sorry for rambling on and best wishes.
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