Quote Originally Posted by Skeleton Mike View Post
I already suggested a simple setting in the options to add a bit more depth on how random groups are formed, by clicking one of many check marks that would allow the user to choose certain speed range as the rule, if you choose something faster than what you have then too bad I won't feel bad for leaving you behind and if people choose to group up with slower players just to troll them then that should be a deserved report for ruining the experience of others.

I also suggested to take preventive steps when creating event maps so that people won't rush kill things, but that always falls on deaf ears..
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So split a player base up per map based on speed? You realize connections will then begin to get worse for some due to searching for a now more limited amount of players in your desired speed range? Then report players for being "efficient" in the way they run a map because in some eyes it is too fast? Slow players can ruin fast players experience. This whole who has the right speed is all subjective.

I will say that what you said on the 2nd part is more feasible. For instance lines in the map have to be crossed by all players to spawn a mini or chest or whatever.

In the end though it seems easier to just run with a party/join a guild and find players more your "level" so all these maps wouldn't need reworked
You could then friend these players and run with them in future events/maps
Not starting drama or fighting just in my opinion seems the most efficient way to solve this issue

Have fun out there ,)