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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Item Awakening Changes

  1. #61
    Senior Member Dopein's Avatar
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    Default Problem with raw armor awakes

    Title says it all. I'd like to ask for the increase of getting raw armor awakes by awakening. It seems completely impossible to get higher values. Thanks in advance


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    I'm still trying to sell my gems. Could yall be for a little longer

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    Adding those extra useless awakes was just pointless, nobody will ever use them 1all is a joke fr just added more to get less of a chance of awakes def felt robbed after 2b in and not one good awake rip game

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    Remove those useless awakes fr, we dont feel like buyin more gems if we kept gettin bs awakes.

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    Bought 450pcs of new arc gems guess what, highest i got is 4% and the rest is boss damage how cool

    Boss damage and elite damage must be essential huh?…

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    Senior Member Neutrone's Avatar
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    I'd like to add speed awakes on literally any haste. I'm getting wonderful BD, ED and XP combos (Consistently) and its frustrating cuz they're useless for what I'm going for.

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    +1 to making arcane gems better and refunding the ones we used already

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    Remove new useless awakes +1

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    Quote Originally Posted by Observing View Post
    +1 to making arcane gems better and refunding the ones we used already
    +1

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    Same bought 340 of them only good awakes were on weapons. Ms is impossible this time around.....

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    Spend around 2-3k arcane gems on new ss to get armor + stats awake on then which is possible before. Gets nothin, hope you can give us some refund or guarantee for this.

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    Your new gems are trash. Can't even have decent awakes. Thank god I didn't even buy platinums. Your game just made me tilt. Tried to awake 50 arc gems didnt even get 10cd or 150 gl awake. Stop killing your great game . I had a friend bought 340 red gems and 170 arc gems using platinums and u gave him 5.5 dex awake only what a scam.

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  14.   Click here to go to the next Dev post in this thread.   #73
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    Quote Originally Posted by Noonit View Post
    hey, whats the point of non-stashable / non-tradeable gem kits if you're making them the same price as the stashable / tradeable kits? making them a few plats cheaper would make a lot more sense.
    The tradable kits used to be 3x the price, but since they were sold for Platinum, we decided to make them the same price. The only difference would be convenience of not needing to open the kit, the gems get added to your gem total instantly.

    Quote Originally Posted by Americanarmy View Post
    I dont see point in arcane gem if it still has everything the red one has why not only put the last 2 highest tiers inside the arcane gem so that its worth buying instead of removing the common out of it
    Quote Originally Posted by Americanarmy View Post
    Yep it’s supposed to be a special arc gem how is it going to have everything elite has lmaoo
    You're reading this incorrectly. The gems work as follows:

    Cracked (grey): rolls common enhancements only.
    Standard (blue): rolls common, rare, and epic enhancements (everything except what used to be non-event enhancements)
    Elite (red): rolls, common, rare, epic, and legendary enhancements (like it always has, but now you can get legendary enhancements outside of the event)
    Arcane (green): rolls rare, epic, and legendary enhancements (all common enhancements are excluded)

    So, as you can see, arcane (green) and elite (red) are different.

    Quote Originally Posted by Elogirl View Post
    fix % dex somehow i get only 1% with normal awak gem i used over 1k and havent seen a single 2% for helmet, armor and ring
    I've verified +2% Dexterity should be possible with the standard (blue) gem and its odds are correct.

    Quote Originally Posted by Makingmofongoo View Post
    Can you fix the new arcane gems? i wasted and liquidated 450m got nothing good at all its not easy to make gold you know?!
    Verified these are working correctly and that they only allow rare, epic, and legendary enhancements.

    Quote Originally Posted by caabarader View Post
    Those new awakens were added probably because we can now awaken our gear with no need of awakening event, and those new awakens are a way to decrease our chances to get op awakens.
    The amount of enhancements per rarity doesn't have an impact on rolling a specific rarity since we roll rarity first and then choose among the enhancements for that rarity.

    I've spent a couple of hours this morning analyzing the enhancement data and simulating gem usage and haven't seen any issues. Sure, there are complaints, but we often receive complaints/anecdotes with anything using 'random' (drop rates, spawns, etc.).

    It will take a bit more time, but next step is for me to look at the entire distribution of enhancements acquired by players since the event started, but I don't suspect I'll find anything that differs from the simulations.

    -ALS

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    Quote Originally Posted by asommers View Post
    The tradable kits used to be 3x the price, but since they were sold for Platinum, we decided to make them the same price. The only difference would be convenience of not needing to open the kit, the gems get added to your gem total instantly.





    You're reading this incorrectly. The gems work as follows:

    Cracked (grey): rolls common enhancements only.
    Standard (blue): rolls common, rare, and epic enhancements (everything except what used to be non-event enhancements)
    Elite (red): rolls, common, rare, epic, and legendary enhancements (like it always has, but now you can get legendary enhancements outside of the event)
    Arcane (green): rolls rare, epic, and legendary enhancements (all common enhancements are excluded)

    So, as you can see, arcane (green) and elite (red) are different.



    I've verified +2% Dexterity should be possible with the standard (blue) gem and its odds are correct.



    Verified these are working correctly and that they only allow rare, epic, and legendary enhancements.



    The amount of enhancements per rarity doesn't have an impact on rolling a specific rarity since we roll rarity first and then choose among the enhancements for that rarity.

    I've spent a couple of hours this morning analyzing the enhancement data and simulating gem usage and haven't seen any issues. Sure, there are complaints, but we often receive complaints/anecdotes with anything using 'random' (drop rates, spawns, etc.).

    It will take a bit more time, but next step is for me to look at the entire distribution of enhancements acquired by players since the event started, but I don't suspect I'll find anything that differs from the simulations.

    -ALS
    No adjustments for everyone who bought alot and used them & get nothin? Used to remember i can maxed a full geared twink with 2-3k elite gems, now we used again 3k gems but arcane gems ( 2x the price ) and didnt even get a single maxed item on ss / weap.

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    Quote Originally Posted by asommers View Post
    The tradable kits used to be 3x the price, but since they were sold for Platinum, we decided to make them the same price. The only difference would be convenience of not needing to open the kit, the gems get added to your gem total instantly.





    You're reading this incorrectly. The gems work as follows:

    Cracked (grey): rolls common enhancements only.
    Standard (blue): rolls common, rare, and epic enhancements (everything except what used to be non-event enhancements)
    Elite (red): rolls, common, rare, epic, and legendary enhancements (like it always has, but now you can get legendary enhancements outside of the event)
    Arcane (green): rolls rare, epic, and legendary enhancements (all common enhancements are excluded)

    So, as you can see, arcane (green) and elite (red) are different.



    I've verified +2% Dexterity should be possible with the standard (blue) gem and its odds are correct.



    Verified these are working correctly and that they only allow rare, epic, and legendary enhancements.



    The amount of enhancements per rarity doesn't have an impact on rolling a specific rarity since we roll rarity first and then choose among the enhancements for that rarity.

    I've spent a couple of hours this morning analyzing the enhancement data and simulating gem usage and haven't seen any issues. Sure, there are complaints, but we often receive complaints/anecdotes with anything using 'random' (drop rates, spawns, etc.).

    It will take a bit more time, but next step is for me to look at the entire distribution of enhancements acquired by players since the event started, but I don't suspect I'll find anything that differs from the simulations.

    -ALS
    Funny bc I myself spent 2.4b along with 300$ and got dirt awakes also have guidies that spent over 2b on useless awakes


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    Angry for all who tried awakening...take a look here

    I'll begin by saying I'm sorry you wasted your plat/gold and got nothing in return.
    A part of me is glad seeing all this outrage from all of you because I did saw this coming and I even warned some of my friends not to spend too much.
    It is indeed a gamble but even the most notorious gacha games these days are complying with the regulations that are imposed in some countries around the world and provide the rates for the drops/pulls.
    But sts has yet to provide any rates for their rng mechanics. Can you guess why?
    You guessed right! Because they know if players saw the insanely low rates no1 would spend anymore on any of their gambling mechanics(be it opening crates or awakening gear).

    Let's get straight to the point:I'm going to try to compute some possible rates for getting a decent awakening(same type stat):

    Quote Originally Posted by asommers
    All awakenings with the same rarity have the same odds.
    Based on this information we can assume the rates for each rarity then compute the rate for a certain awake from the total number of awakes that are available in that rarity.

    1. weapon
      • The total number of possible awakes provided by the devs for weapons, classified by rarity are:
        • Common: 36
        • Rare: 67
        • Epic: 53
        • Legendary: 52
      • Using elite gems let's assume the rates for each rarity: common - 30%, rare - 40%, epic - 26%, legendary - 4%
      • Let's say we want a decent amount of main stat
        • Epic awakes we could use: 2% all, 2.5% all, 2.5% main stat, 3% main stat, 3.5% main stat => so we could use 5 out of 53 epic
        • Legendary awakes we could use: 3% all, 5% all, 7% all, 5% main stat, 7% main stat => so we could use 5 out of 52 legendary
        • The chance for 1 individual slot to be in the epic pool we selected is:
          • 0.26 * 1/53 * 5 = 0.0245(roughly 2% chance) where
            • 26% is the chance to roll epic
            • 1/53 is the chance to roll 1 specific awake out of the epic pool
            • 5 is the number of awakes we'd want from the epic pool
        • The chance for 1 individual slot to be in the legendary pool we selected is:
          • 0.04 * 1/52 * 5 = 0.0038(roughly 0.4% chance) where
            • 4% is the chance to roll legendary
            • 1/52 is the chance to roll 1 specific awake out of the legendary pool
            • 5 is the number of awakes we'd want from the legendary pool
        • The chance for 2 slots to be epic from the selected pool(so the worst you could get is 2 2% all = 4% all and the best you could get is 2 3.5% main stat = 7% main stat):
          • 4 * 0.0245 * 3 * 0.0245 = 0.0072(roughly 0.7% chance) where
            • 4 is the number of initial slots we have
            • 0.0245 is the chance for 1 individual slot to be in the selected epic pool
            • 3 is the number of slots we have left after the first slot has been rolled
        • The chance for 1 slot to be legendary and 1 epic from the selected pools(so the worst you could get is 2% all and 3% all = 5% all and the best you could get is 7% all/7% main stat and 3.5% main stat = 10.5% main stat):
          • 4 * 0.0038 * 3 * 0.0245 = 0.0011(roughly 0.1% chance) where
            • 4 is the number of initial slots we have
            • 0.0038 is the chance for 1 individual slot to be in the selected legendary pool
            • 3 is the number of slots we have left after the first slot has been rolled
            • 0.0245 is the chance for 1 individual slot to be in the selected epic pool
        • The chance for 2 slots to be legendary from the selected pool(so the worst you could get is 2 3% all = 6% all and the best you could get is 2 7% all/7% main stat = 14% main stat):
          • 4 * 0.0038 * 3 * 0.0038 = 0.00017(roughly 0.02% chance)
        • If we want the chance only to get 2 7% we need to further lower the selected pool: we only accept 7% all and 7% main stat from the pool => we could only use 2 out of 52 legendary
        • In this case, the chance for 1 individual slot to be in the legendary pool we selected is:
          • 0.04 * 1/52 * 2 = 0.001538(roughly 0.15% chance)
        • The chance for 2 slots to be 7% is:
          • 4 * 0.001538 * 3 * 0.001538 = 0.000028(roughly 0.003% chance)

      • Using arcane gems let's assume the rates for each rarity: rare - 52%, epic - 42%, legendary - 6%
      • Keeping the same pools as previously selected
        • The chance for 1 individual slot to be in the epic pool
          • 0.42 * 1/53 * 5 = 0.0396(roughly 4% chance)
        • The chance for 1 individual slot to be in the legendary pool
          • 0.06 * 1/52 * 5 = 0.005769(roughly 0.6% chance)
        • The chance for 2 slots to be epic
          • 4 * 0.0396 * 3 * 0.0396 = 0.0188(roughly 1.9% chance)
        • The chance for 1 slot epic and 1 legendary
          • 4 * 0.005769 * 3 * 0.0396 = 0.0027(roughly 0.27% chance)
        • The chance for 2 legendary slots
          • 4 * 0.005769 * 3 * 0.005769 = 0.000399(roughly 0.04% chance)
        • 7% individual slot chance
          • 0.06 * 1/52 * 2 = 0.0023(roughly 0.2% chance)
        • The chance for 2 slots to be 7%
          • 4 * 0.0023 * 3 * 0.0023 = 0.000063(roughly 0.006% chance)
      • The weapon I used for these results has 4 slots(so it is arcane; less slots would give even lower rates)

    2. any other type(except weapon)
      • The total number of possible awakes provided by the devs for belt(other types have a similar number +/- a few), classified by rarity are:
        • Common: 38
        • Rare: 62
        • Epic: 24
        • Legendary: 25
      • Using elite gems and keeping the previously assumed rates for each rarity: common - 30%, rare - 40%, epic - 26%, legendary - 4%
      • Let's compute the chance for a 4% main stat individual slot
        • 0.04 * 1/25 = 0.0016(roughly 0.16% chance)
      • If we want 2 4% slots the chance is
        • 4 * 0.0016 * 3 * 0.0016 = 0.00003(roughly 0.003% chance for an arcane item that has 4 slots)
        • 3 * 0.0016 * 2 * 0.0016 = 0.000015(roughly 0.0015% chance for a mythic item that has 3 slots)
      • Using arcane gems and keeping the previously assumed rates for each rarity: rare - 52%, epic - 42%, legendary - 6%
      • Let's compute the chance for a 4% main stat individual slot
        • 0.06 * 1/25 = 0.0024(roughly 0.24% chance)
        • If we want 2 4% slots the chance is
          • 4 * 0.0024 * 3 * 0.0024 = 0.000069(roughly 0.007% chance for an arcane item that has 4 slots)
          • 3 * 0.0024 * 2 * 0.0024 = 0.0000345(roughly 0.0035% chance for a mythic item that has 3 slots)

    Keep in mind: All these computations are based on the assumed rarity rates. These are probably different from the actual rates in-game. There's no way for me to know those so I gave some values that I thought would make sense.
    If anything here is wrong feel free to correct me. I've been writing this for hours and I'm quite tired.
    Conclusions:
    • Not knowing the actual rates might give you the wrong impression that you can get insanely powerful awakes fast. That is completely false.
    • Most of us(myself included) spent thousands of gems without getting anything out of it. This is a system meant to burn a lot of plat without producing much value in return(statistically speaking).
    • Even if there are some ppl who get lucky, for every one of them there is 10000 of us.
    • Try not to spend too much on these otherwise you'll be very disappointed.

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    Quote Originally Posted by asommers View Post

    Standard (blue): rolls common, rare, and epic enhancements (everything except what used to be non-event enhancements)
    Oh yeah? Then why did you remove 10ms awakens , 50 gl on ring/helm/belt/brace/arti etc when it was clearly available in list you posted on first comment that 50gl would be available by standard blue gems?

    Utterly trash event and new awakened system. Noone asked for it.

    Who is even going to spend 5k elite gems now to get just one 90gl on any of belt to brace items? specially venal

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    Quote Originally Posted by iulicutu View Post
    I'll begin by saying I'm sorry you wasted your plat/gold and got nothing in return.
    Thanks for all the math and its probably correct and i get the gist of what you saying but its tooo hard to figure out what you saying through maths.

    Speak English not maths mate.
    % of probability would have been enough to tell new system is scam

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    Quote Originally Posted by drawfflerz View Post
    the best so far for my arc awake is 7%str on each 2 weapon. the rest is useless. i got 15%cd too but i skip. idk either 15%cd or 7%str good. hahaha......

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    15cd better


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    Senior Member recilencia123's Avatar
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    Quote Originally Posted by drawfflerz View Post
    is there any capped for %cd?

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    no


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