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  Click here to go to the first Dev post in this thread.   Thread: 2024-09-05 Content Update (316279)

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    CTO asommers's Avatar
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    Default 2024-09-05 Content Update (316279)

    + The Arcanite Fields event returns for two weeks starting at 1:30PM Central US Time on September 5th!
    + Featuring a brand new deluxe Guild Hall and tons of cool new furnishings (for Houses and Guilds)!
    + Talk with Stockman in Windmoore to get started!
    + Check out the details here (link)!
    + Added campaign badges and titles for Cryostar, Ren'Gol, Twilight, and Tindirin (Dragon Enclave)
    + Guild leaders can now choose between guild halls which the guild has owned.
    + Reach this via the house button in the upper right of the guild hall edit menu.
    + Guild halls acquired after November 2023 should be available.
    + Fixed various auras/wisps to be rotatable in player houses
    + Final day of login rewards is now an inventory slot

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    Senior Member Megatr0n's Avatar
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    Quote Originally Posted by asommers View Post
    + The Arcanite Fields event returns for two weeks starting at 1:30PM Central US Time on September 5th!
    + Featuring a brand new deluxe Guild Hall and tons of cool new furnishings (for Houses and Guilds)!
    + Talk with Stockman in Windmoore to get started!
    + Check out the details here (link)!
    + Added campaign badges and titles for Cryostar, Ren'Gol, Twilight, and Tindirin (Dragon Enclave)
    + Guild leaders can now choose between guild halls which the guild has owned.
    + Reach this via the house button in the upper right of the guild hall edit menu.
    + Guild halls acquired after November 2023 should be available.
    + Fixed various auras/wisps to be rotatable in player houses
    + Final day of login rewards is now an inventory slot
    how about adding a badge+title for 9,950 story tokens


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    Senior Member |Ares|'s Avatar
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    Why are the currency kits not tradable anymore? "Sack" term got replaced with "kit" in vendors and they're only stashable. What is the point of that?

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    Any chance of returning the oodles of gold coffers I've been buying when I hit 10k balance tokens? I have more than I can ever ever possibly sell and was only buying them because of the ridiculously low 10k token limit. I just bought 1500 tokens-worth last night because I couldn't pick up balance tokens in maus. (Additional suggestion: all these token limits need to be raised. 10k is too low.)

    Also, glintstone tokens should be the currency for badge and title instead of orc tags, as there is already a healthy market for orc tag bags and it is an important income stream for our newer players.

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    Default

    Quote Originally Posted by asommers View Post
    + The Arcanite Fields event returns for two weeks starting at 1:30PM Central US Time on September 5th!
    + Featuring a brand new deluxe Guild Hall and tons of cool new furnishings (for Houses and Guilds)!
    + Talk with Stockman in Windmoore to get started!
    + Check out the details here (link)!
    + Added campaign badges and titles for Cryostar, Ren'Gol, Twilight, and Tindirin (Dragon Enclave)
    + Guild leaders can now choose between guild halls which the guild has owned.
    + Reach this via the house button in the upper right of the guild hall edit menu.
    + Guild halls acquired after November 2023 should be available.
    + Fixed various auras/wisps to be rotatable in player houses
    + Final day of login rewards is now an inventory slot
    Thx for making final day of rewards guaranteed inv slot

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    Senior Member Greazemk's Avatar
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    Hi, can you also add auction slots on 3rd or 4th day of login rewards?

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    Senior Member |Ares|'s Avatar
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    Default Currency Kits

    Why are the currency kits not tradable anymore? "Sack" term got replaced with "kit" in vendors and they're only stashable. What is the point of that?
    I can't imagine nowadays anyone run Elite Underhul to be collecting 10k cryostar coins for EITHER title or a badge when there's gold loot grind to do right?
    Why is the idea of just trading the currencies between the players so opposed and not just implemented?
    Murkstones or Vales were never tradable and now sacks of dragkin teeth or cryostar coins that were normally available are also limited to just passing between own alts.
    Would you consider just changing that back and let players trade the currencies freely?

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    Senior Member Candylicks's Avatar
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    3 spots Tind farm party!
    IGN Candykissed

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    Quote Originally Posted by |Ares| View Post
    Why are the currency kits not tradable anymore? "Sack" term got replaced with "kit" in vendors and they're only stashable. What is the point of that?
    I can't imagine nowadays anyone run Elite Underhul to be collecting 10k cryostar coins for EITHER title or a badge when there's gold loot grind to do right?
    Why is the idea of just trading the currencies between the players so opposed and not just implemented?
    Murkstones or Vales were never tradable and now sacks of dragkin teeth or cryostar coins that were normally available are also limited to just passing between own alts.
    Would you consider just changing that back and let players trade the currencies freely?
    +1, doesn’t make sense to make it untradeable

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    Senior Member |Ares|'s Avatar
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    So my thread has been moved here without any response and just gonna leave it like that? Sigh

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    Quote Originally Posted by |Ares| View Post
    Why are the currency kits not tradable anymore? "Sack" term got replaced with "kit" in vendors and they're only stashable. What is the point of that?
    I can't imagine nowadays anyone run Elite Underhul to be collecting 10k cryostar coins for EITHER title or a badge when there's gold loot grind to do right?
    Why is the idea of just trading the currencies between the players so opposed and not just implemented?
    Murkstones or Vales were never tradable and now sacks of dragkin teeth or cryostar coins that were normally available are also limited to just passing between own alts.
    Would you consider just changing that back and let players trade the currencies freely?
    +1. This makes no sense to make this change now.

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    Default

    Quote Originally Posted by |Ares| View Post
    Why are the currency kits not tradable anymore? "Sack" term got replaced with "kit" in vendors and they're only stashable. What is the point of that?
    I can't imagine nowadays anyone run Elite Underhul to be collecting 10k cryostar coins for EITHER title or a badge when there's gold loot grind to do right?
    Why is the idea of just trading the currencies between the players so opposed and not just implemented?
    Murkstones or Vales were never tradable and now sacks of dragkin teeth or cryostar coins that were normally available are also limited to just passing between own alts.
    Would you consider just changing that back and let players trade the currencies freely?
    +1 bring back the sacks


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    Default

    That Inventory slot is nice ty devs

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