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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Pet Evolution

  1.   Click here to go to the next Dev post in this thread.   #81
    Design Department Cinco's Avatar
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    Quote Originally Posted by Elec View Post
    Maybe consider to just change/add details to description
    Since it's causing confusion we will consider reimplementing it so that it behaves just like Player Haste.

    Quote Originally Posted by Elec View Post
    I understand player have multiple sourses to get haste so it makes sense to have cap. But pet has only one sourses to get haste. It seems awkward to have cap there and advertise it as 25% in description that lead to confusions.
    The cap is a necessity. You cannot have a cooldown that takes less than zero (0) seconds :-)

    If we set it up to work just like Player Haste, the Pet AA and Pet Passive Haste will have a similar cap so that everything works properly.
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  2.   Click here to go to the next Dev post in this thread.   #82
    CTO asommers's Avatar
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    Quote Originally Posted by iulicutu View Post
    is the event daily quest not working? I did it yesterday and today it didn't reset
    This is fixed in the next server (content) update.

    Quote Originally Posted by Ouch21 View Post
    And why not putting the 100 shard kits in the store permanent if theres aps for that?
    Quote Originally Posted by caabarader View Post
    Are the trainers only available in store during event aswell?
    We're still working through the details on how to obtain trainers and shards after the event, but here's our current thought (not set in stone):
    • Bound trainers and shards for any rarity will always be available (Store button in the Evolution panel).
    • Legendary/Mythic Trainer/Shard Kits will always be available in the Platinum store
    • Heroic/Arcane Trainer/Shard Kits will be available in the Platinum store during Pet Evolution Events
    • Heroic/Arcane Trainer/Shard Kits will be available via a limited rotation similar to Crate Keys (couple of times a month)


    -ALS

  3. #83
    Senior Member Apocalyptis's Avatar
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    Hi! Thanks for your reply
    Quote Originally Posted by Cinco View Post
    I would argue that Pet Evolution is akin to Awakenings - which are widely available for any level (including very low level) PvP zones... which are a suitable countermeasure to Evolved Pets.
    It might look like two similar things but it really is not so same. Even though awakens changed the PvP a lot, there was still a way to play and maintain balance on these levels. Problem is that these evolved pets just does not allow that.

    You will get instakilled by a gearless player with a t7 pet - even though it’s you who has spent hundreds of dollars on awakenings. How does it make sense? It’s not fun when it only depends on who’s pet procs first and you can’t do anything about it.

    Quote Originally Posted by Cinco View Post
    Some on these forums believe that low level PvP was "destroyed" by Awakenings; but I suspect this is not true given the number of active players who engage in this activity.
    Yes, it is true that Awakenings changed the PvP and made many people leave, it’s because they couldn’t afford keeping up with other richer players and it became too expensive for them. Although those who stayed massively invested in their gear, but these new evolutions on lower level are just too overpowered over all the awakenings. It is to that point, that it’s just a pet war. Check the video someone has posted earlier.

    Quote Originally Posted by Cinco View Post
    Of course, you can't destroy something that is already destroyed... but maybe you are saying that the environment for < Level 5 PvP was actually fine 'til just the moment we introduced Evolution. I'd be very interested in your opinions on that. It could be that I am misreading the twink PvP commentary on the subject of Awakenings (and now Evolution
    My personal experience is from level 3-4 pvp that was actually very balanced until evolutions came. The awakens on this level worked perfectly in my opinion.

    Evolutions might be a nice addition to endgame PvP and PvE, but absolutely ruins low level PvP, and that’s very unfortunate.

    Feel free to check our gameplay in game with or without pet evolutions if anything’s unclear.

    Sorry for a long read!

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  5. #84
    Senior Member |Ares|'s Avatar
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    Quote Originally Posted by Cinco View Post
    Since it's causing confusion we will consider reimplementing it so that it behaves just like Player Haste.



    The cap is a necessity. You cannot have a cooldown that takes less than zero (0) seconds :-)

    If we set it up to work just like Player Haste, the Pet AA and Pet Passive Haste will have a similar cap so that everything works properly.
    Can we talk again about the APS part for evolving pets and how this literally proves nothing in terms of "achieving" something to stay on the leaderboard other than just another version of permanent account reward that guarantees a banner and badge for those that can basically afford to drop their paycheck on the game?
    Why are you forgetting about the players that commit to play on basically a daily basis, you're not even trying to hide the fact that whenever someone is giving an actual gameplay update suggestions such as tradable Story Token kits you decide to put them in the store for money calling it a demand? How do you think this is not upsetting to people?

    I'll be hitting 12 years spent in this game very soon and if you really can't see negative feedback about the "achievements" in regards of this update you can be sure that it will make committed players just drop it and move to treat the game as chatting app to see how the old friends are doing. Whenever players genuinely and literally ask for something to not be implemented you try to find the way to make business out of it and whenever there are some suggestions that could
    probably improve the gameplay its the rinse and repeat "Sorry, no plans to do this".

    Also, please, if I do say I'm tired it's because I probably care enough to play the game with friends but I can see this snowballing pattern heading towards the bad experience only whilst calling the cashgrab special an "event", vendors having stuff for real money currency in that "event" and the only updated thing about the "event" is the store

    so yes

    I'm tired of dev team not taking into accountability the feedback from people dedicated enough to give you that feedback because you make decisions not based on the Feedback section but on already pre-determined solutions.

    That's all, thanks

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    Quote Originally Posted by |Ares| View Post
    Can we talk again about the APS part for evolving pets and how this literally proves nothing in terms of "achieving" something to stay on the leaderboard other than just another version of permanent account reward that guarantees a banner and badge for those that can basically afford to drop their paycheck on the game?
    Why are you forgetting about the players that commit to play on basically a daily basis, you're not even trying to hide the fact that whenever someone is giving an actual gameplay update suggestions such as tradable Story Token kits you decide to put them in the store for money calling it a demand? How do you think this is not upsetting to people?

    I'll be hitting 12 years spent in this game very soon and if you really can't see negative feedback about the "achievements" in regards of this update you can be sure that it will make committed players just drop it and move to treat the game as chatting app to see how the old friends are doing. Whenever players genuinely and literally ask for something to not be implemented you try to find the way to make business out of it and whenever there are some suggestions that could
    probably improve the gameplay its the rinse and repeat "Sorry, no plans to do this".

    Also, please, if I do say I'm tired it's because I probably care enough to play the game with friends but I can see this snowballing pattern heading towards the bad experience only whilst calling the cashgrab special an "event", vendors having stuff for real money currency in that "event" and the only updated thing about the "event" is the store

    so yes

    I'm tired of dev team not taking into accountability the feedback from people dedicated enough to give you that feedback because you make decisions not based on the Feedback section but on already pre-determined solutions.

    That's all, thanks
    Also as a player of almost 12 years it sucks to see how pay to win the game has become, if you guys are just running the game into the ground and squeezing as much money from it as you can just say it so I can stop wasting my time playing this game


    Sent from my iPhone using Tapatalk

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    Quote Originally Posted by |Ares| View Post
    Can we talk again about the APS part for evolving pets and how this literally proves nothing in terms of "achieving" something to stay on the leaderboard other than just another version of permanent account reward that guarantees a banner and badge for those that can basically afford to drop their paycheck on the game?
    Why are you forgetting about the players that commit to play on basically a daily basis, you're not even trying to hide the fact that whenever someone is giving an actual gameplay update suggestions such as tradable Story Token kits you decide to put them in the store for money calling it a demand? How do you think this is not upsetting to people?

    I'll be hitting 12 years spent in this game very soon and if you really can't see negative feedback about the "achievements" in regards of this update you can be sure that it will make committed players just drop it and move to treat the game as chatting app to see how the old friends are doing. Whenever players genuinely and literally ask for something to not be implemented you try to find the way to make business out of it and whenever there are some suggestions that could
    probably improve the gameplay its the rinse and repeat "Sorry, no plans to do this".

    Also, please, if I do say I'm tired it's because I probably care enough to play the game with friends but I can see this snowballing pattern heading towards the bad experience only whilst calling the cashgrab special an "event", vendors having stuff for real money currency in that "event" and the only updated thing about the "event" is the store

    so yes

    I'm tired of dev team not taking into accountability the feedback from people dedicated enough to give you that feedback because you make decisions not based on the Feedback section but on already pre-determined solutions.

    That's all, thanks
    +1
    Pet tiers are decent addition to the game but not the aps’ attached to it.
    I’m not spending money on upgrade of hundreds of pets that I’m not even gonna use.
    Being creative with aps’ really isn’t that hard and if you think otherwise maybe it’s time to visit suggestions category and respond with something else than “no plan to do this” as mentioned above.

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  10.   Click here to go to the next Dev post in this thread.   #87
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    Break in thread for latest server (content) update here (link).

    -ALS

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    Quote Originally Posted by Cinco View Post
    Since it's causing confusion we will consider reimplementing it so that it behaves just like Player Haste.



    The cap is a necessity. You cannot have a cooldown that takes less than zero (0) seconds :-)

    If we set it up to work just like Player Haste, the Pet AA and Pet Passive Haste will have a similar cap so that everything works properly.
    I totally understand why you want to have cap on pet haste too.
    I just wanted to say it's only maximum 30% and nothing else to stack up so awkward to worried about being 0 sec.
    Maybe you guys have another plan to add more features for pets I guess.

    Anyways, thank you for the answers..


    And I do think it's little too much aps there for pet Evo as well.
    Heroic pet to lv7 costs about 300m, arcane pet about 400m, minimum.
    Just for these 40 pets, we are talking about +14b.

    While I can agree with 'it's OK to have some aps that's not everyone can afford' but these seem too excessive.
    Please at least consider adjust the amount of pets and aps for the pet evo.
    Ign: Brimstony

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    Quote Originally Posted by Stinker View Post
    Did some testing with the evo ranking's down at low level PvP. the pet pretty much is 1 shotting at Pet Evo level 5 on pet proc. Is this correct?



    Made a quick video showcasing it. Something needs a nerf though. I could only imagine level 7
    U think that insane wait till u see what lv 1 T7 arc Malthus does

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    can you make progress not reset when change trainer
    keep tier level on pet
    or keep tier level on trainer

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    Default Pet Evolution Ap's

    Hi guys!
    Just a quick question, Since Pet Evolution Feature was release, I've been searching for their Ap's(Which it shows on the Announcement Forum) But i can't see it on In-game Ap List. The question is, Where can i find them? Just Curious About it.

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    Quote Originally Posted by Kira_21 View Post
    Hi guys!
    Just a quick question, Since Pet Evolution Feature was release, I've been searching for their Ap's(Which it shows on the Announcement Forum) But i can't see it on In-game Ap List. The question is, Where can i find them? Just Curious About it.
    Those were postponed to the next season, so it not disrupt the progress of the current season.

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    Oh. I see why There is no Ap's for Pet Evolution. Now i knew. Thanks for the info.

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    Quote Originally Posted by asommers View Post
    This is fixed in the next server (content) update.





    We're still working through the details on how to obtain trainers and shards after the event, but here's our current thought (not set in stone):
    • Bound trainers and shards for any rarity will always be available (Store button in the Evolution panel).
    • Legendary/Mythic Trainer/Shard Kits will always be available in the Platinum store
    • Heroic/Arcane Trainer/Shard Kits will be available in the Platinum store during Pet Evolution Events
    • Heroic/Arcane Trainer/Shard Kits will be available via a limited rotation similar to Crate Keys (couple of times a month)


    -ALS
    Adding the Trainers/Shards kits to the monthly rotations is a decent idea however I wouldn’t want that to replace the Pet Evolution event from rolling around again for another week of chest collecting like this one. I believe it was said that similar to the Awakeenjng event, this pet evolution event would be recurring. Is that still the case regardless of any changes, updates, store additions listed here?

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    Senior Member Apocalyptis's Avatar
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    Default Disable pet evolutions on twinks

    Hello, I know Asommers said that this is going to happen, however today when we wanted to play, this issue was still the same. “We're going to try disabling pet evolution bonuses in PvP. If we get pushback, we'll need to think of something else.”

    Do anything, but don’t forget about it please. This stuff is unplayable. The problem lies in the insanely high base damage of the evolved pets. Also every damaging AA scales with base damage of the evolved pet, therefore it worsens the problem even more.

    There are many solutions for that,.. make evolutions available only for higher levels,.. disable them in PvP.. or simply turn off the “pet part” and let players enjoy only the “player part” of the boost in PvP zones. (e.g. +10% haste, +12dmg) This way everyone would still be motivated to get evo7, but it wouldn’t ruin the zone at all.

    Here is a showcase of three 1minute long videos, so you could somewhat understand why this is a bad thing and how it made the PvP unplayable from day to day.

    Video 1: this is how a fight should look like.


    Video 2: this is how it looks like after evolutions were introduced, even though my gear is maxed (as on video), I cannot do anything to survive a pet attack that deals 10x more damage than actual players in this zone.


    Video 3: even just one stupid AA/single pet debuff can kill the very best geared player in this zone with no problem at all. Check how his HP melted down on AA usage. See the difference between non-evolved and evolved skeletops on second clip.


    As you could see, this just isn’t fun at all and more importantly it overnight totally ruined low level PvP.


    Please, don’t let this be as it is now. Give us player bonuses, give us whatever,.. we will gladly pay for it, but please realize that we’ve all invested so much plat, gold and effort in our characters, that it’s a bit painful to “lose it” just with one update.
    It’s the pet’s base damage that causes all these problems to show up. There’s something real bad when a pet has 10x higher damage than the actual player.

    Thank you and sorry for this essay, though I hope it made some stuff clearer.
    @Cinco @Asommers
    Last edited by Apocalyptis; 09-22-2024 at 05:44 AM.

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    Question event daily quest bugged?

    Quote Originally Posted by asommers View Post
    This is fixed in the next server (content) update
    the quest works as a daily now but it still doesn't appear at event quests until after you take it

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    The difference at end game pvp is negligible. How about remove damage and keep haste? Could remove both but then I wouldn't have evolved my pets at all. If plat was returned it makes 0 difference to me.

  22.   Click here to go to the next Dev post in this thread.   #98
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    Quote Originally Posted by iulicutu View Post
    the quest works as a daily now but it still doesn't appear at event quests until after you take it
    This is fixed in the next server (content) update.

    -ALS

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    If a hc dies will they lose the levels on their evolved pets?

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    the pet evolution broken balance in low levels that was maintained. Why didn't you limit to level? You should have made limited to levels at least pet revolution for keeping levels of balance.

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