
Originally Posted by
FilthyCustard
On the subject of F2P / New players:
I completely agree with the previous comment. Please, STS, consider implementing a system that better balances rewards for F2P players. Player retention and attracting new players are essential for maintaining a healthy player base, and in a business sense, these players are your customers. Valuing and supporting their experience can help sustain profits and keep the game engaging.
To be clear, this isn’t criticism of the current system itself, but rather a suggestion to make it more rewarding for new players. Starting out with minimal resources, such as 0% speed, 0% gold loot, and only looting between 10 to 100 gold in maps, creates a challenging experience that can discourage newcomers.
I experienced something similar myself when I returned to the game after many years of being offline. Fortunately, I had a group of supportive friends who helped me navigate the mechanics, gold system, and other aspects of the game that eventually made things easier. But not all new players have this advantage. The early experience needs some reworking to make it more accessible and friendly for F2P players and those just starting out.
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