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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Equipment and Set

  1. #101
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    Right now that extra crit damage % on rogues is almost completely irrelevant. Run elite indigo which is the most up to date high GL % map in game and you'll find as a Rogue you clear slower regardless of what you do and how much crit damage % u have when compared to a warrior or mage with the same end game items and equal crit damage or lesser crit damage%.

    By the way when i say 'slower' i mean runs which are at 24- 30 seconds in its entirety including the opening of chests. The 'slower' here is to emphasize the absolute terrible and pathetic clear overall for rogues in comparison to the other 2 classes. The amount of effort and bs required to proc and kill is not fun at all considering having no Haste% and AOE % and the almost useless Armour % stat after a debuff.

    The entire AL community including literally all the Warriors and Mages I have spoken to (ALOT!- yall can confirm too by asking around in game) are not against a buff for rogues. Every one can almost agree the class is so annoying to use. Even I swapped off Rogue after playing for over 10 years as a Rogue.

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  3. #102
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    I honestly don't mind if they give 100% or even 1000% crit damage for warrior and mage, as a Rogue main. No issues whatsoever from me. I'm just so annoyed that they would butcher the Haste% and clear as well as utility of the Rogue after developers themselves saying that players wanted to run any map they want on their own with any class and be able to do everything like clearing/soloing/ etc very well. All classes in my opinion MUST be fun to use. PERIOD. Cuz why not? A game is meant to be fun.

    Yet Rogue is lacking. It's just saddening to see no response on such a important issue in game killing the fun for a factor of the player base wanting to stick to their main role for fun.

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  5. #103
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    If fun is what u re after just switch to mage or war

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    Specifically mentioned that I did swap if you read. Pretty sure you don't have to go around telling people to switch either, cuz it happens naturally. If you played Rogue you would know the issues the class has in comparison. And yes, comparison is needed sadly or there is no way of making the devs understand the problem. When running at a high level, there needs to be some aspect the class needing to match the clear and utility of the other 2 classes, or it feels lacking.

    Btw, just saying, please try to be a positive voice in the AL community mate, absolutely no point in being a big headed individual within this nice little community AL has. End of the day, every one is just trying to have fun, absolutely no harm in supporting and uplifting people, than a comment like this which is neutral and tries to brush the problem under the rug.

  7. #105
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    I hope that made you feel good,sorry about that

  8. #106
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    Thank you for acknowledging ones feelings. Good step forward to a positive community. All good in the hood.

  9. #107
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    Helm:
    Great proc chance, impossible to see proc visual, perfect proc to support elemental set, ok cooldown.
    Armor:
    Great proc chance, kraken armor has more noticable proc visual, powerful and long lasting proc vs PvE monsters, ok cooldown.
    Artifact:
    Great proc chance, very cool proc visual, powerful proc vs PvE monsters, ok cooldown.

    This is what i expect from most powerful (arcane) equipment in game. Proc visuals of helm and armor could be better, but it is not very important to me when i play, i often check for proc icons in HUD. What i really dislike is price of new artifact, so sadly it is not for everyone, but that is something players set. Oh, the final visual part of artifact's proc (whirling rings) would be very cool aura in different colors, simple, yet very cool.

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    Interesting how this thread has been merged by a dev, taking another thread from Suggestions regarding the new artifact which also coincidentally had many comments on 'Rogue buffs'. Happened to a 'Buff Rogue Thread' earlier too, which was moved from suggestions to discussions. It's almost as if STS is looking for player feedback/discussion on the Rogue class. Hopefully people will see this and perhaps voice their thoughts towards some buff to the Rogue class in its clear and overall worth of the class.

    I've yet to meet any one in game Rogue/Mage/Warrior in disagreement of a buff to the class, perhaps in a shield proc on Razor Shield (the ability literally says Razor shield yet has no shield, the damage reduction is pointless in hard hitting maps), or even a Haste% increase in a future weapons, similar to the other classes. I literally see no point in playing the class right now when there is so much better utility/clear and overall effectiveness by the other two classes in every map the game has to offer. Honestly feels terrible having picked Rogue. Reached end game and I am utterly disappointed.

    Yes the Artifact is good to clear, but buying that on a Rogue is just a joke. Imagine maxing a Rogue just to clear insanely well with the Artifact when a Mage/Warrior clears 5x faster without it (WITH RUSK ALONE) and the Arti just made it 10x better for them?? Lacking shield, lacking AOE, lacking haste%, lacking armour, lacking Hp%.

    Please note that I'm not asking for any nerfs for any class, this is just to remind you to PLEASE BUFF THIS CLASS SO WE CAN ALL ENJOY AL. THANK YOU!!

  11. #109
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    Quote Originally Posted by Read View Post
    I honestly don't mind if they give 100% or even 1000% crit damage for warrior and mage, as a Rogue main. No issues whatsoever from me. I'm just so annoyed that they would butcher the Haste% and clear as well as utility of the Rogue after developers themselves saying that players wanted to run any map they want on their own with any class and be able to do everything like clearing/soloing/ etc very well. All classes in my opinion MUST be fun to use. PERIOD. Cuz why not? A game is meant to be fun.

    Yet Rogue is lacking. It's just saddening to see no response on such a important issue in game killing the fun for a factor of the player base wanting to stick to their main role for fun.
    Rogue needs invunrability in the razor shield skil how come mage and war have invunrability war for 10sec mage for 5.5


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  12.   This is the last Dev post in this thread.   #110
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    Please feel free to share your comments, feedback, questions and concerns about ALL of the Blood Star items in this thread.

    This would include the new accessories and the set bonuses you get from the 6/6.


    Thank you very much! :-)
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  13. #111
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    Sorry but i feel like belt needs a revamped on its proc. Its pretty useless, 15% is too low. Make it atleast 2-3x dmge / speed or atleast armor.

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    Belt:
    Great proc chance, cool visual effect, althought red lightning should be thicker, useless vs PvE monsters (especially those from Elder Woods), ok cooldown.

    SB set provides 60% dmg reduction, green dmg reduction elixir provides 25%, that's 85% of total dmg reduction. Isn't dmg reduction capped at 70-75%? Where will i use 15% dmg reduction from belt? Elemental dmg reduction part, well, isn't Elder Woods the only region with Elemental damage/ debuffs making this part of proc completely useless anywhere else in Arlor (other campaigns and events)? Even in Elder Woods this elemental dmg reduction won't do much, best defense in those maps is attack. Kill enemy monsters quick before they start toying you. i guess only place, where it might have use is 20x stacked curse in cursed woods. Now it is just my theory, i have to wait for complete 6/6 set.

    I know we don't need another dmg buff, and i wonder what ppl say, but i would be happy to see improved version of kraken's belt proc (+5% of every buff) in blood belt.
    - or simply include +30% luck/gold loot with current Blood belt's proc. Everyone farming gold would want +30% gold loot buff with this good proc chance

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    Belt:

    I cannot see the red lightning. It's too short and too brief to notice when you run. I have not found any use for this item and its 'blood energy shield'. A 15% dmg resistance doesn't make a difference to anything in Elder Woods.

    This is also a miss for me as rogue.

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  17. #114
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    Set is missing flat elemental damage, we got too much % on the set buff/items stats, but what's the point of having a percentage if there's no flat damage? 100% of 0 is still 0.
    -----
    Belt proc need to be revamped, at the moment it seems that kraken belt proc is still a better option.
    -----
    Ring finally got a nice proc, but the proc suggests that we draws enemy power, Is this just a text thing or does the enemy actually get debuffed?
    -----
    Bracelet In my opinion may be inferior to the immortal when it comes to stats, even it having better flat stats/additional stats. Immortal gives 15% stats, and considering that there are players with 4-5k flat stats, those 15% are important, which makes me wonder if adding 5% crit damage, 48 stats and 5% of each elemental damage is enough for choose blood bracelet over immortal. Now talking about proc, the stats addition seems to be also inferior to immortal (20% crit damage), but I believe that the damage caused by the crystals at the end of the proc will compensate, I dislike the fact it push, would be good if we had pull just for once...

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    Default Feedback: Arcane Blood Star Equipment and Set

    15% dmg red from arcane belt 86 vs 20%+ dmg red and speed from arcane 76 belt :P pls buff or change something idk thats upset comparation f

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  21. #116
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    Quote Originally Posted by PatD View Post
    Since you guys have add so many lethality aps i was wondering if some could be add into the new blood set bonus? Ty!
    Level 86 Blood Star Bracelet Proc adds 25% lethality, better not add more to set bonus because will kill our slayer mythic sets.

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    Quote Originally Posted by Mitsooos View Post
    Level 86 Blood Star Bracelet Proc adds 25% lethality, better not add more to set bonus because will kill our slayer mythic sets.
    Lethality should work at 50%-75% health hate how only works at 10% health which us useless at high lvls op gear


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    Quote Originally Posted by Americanarmy View Post
    Lethality should work at 50%-75% health hate how only works at 10% health which us useless at high lvls op gear


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    Idk with my slayer set and hug pet passive I have killed 10k mobs so far with lethality

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  25. #119
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    Quote Originally Posted by Mitsooos View Post
    Idk with my slayer set and hug pet passive I have killed 10k mobs so far with lethality
    Oh dam thats op i only see it usefull in lower lvl characters other wise in 86 lvl 81 lvl useless cause u insta kill mobs with procs and set


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    They look great but idk

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