Quote Originally Posted by dmqp View Post
So i got bracelet and i'll put together feedback for pieces i have:

GOOD
Helm:
Great proc chance, did not see proc visual yet after weeks of usage, great proc for PvE, ok cooldown.
Armor:
Great proc chance, decent proc visual, powerful and long lasting proc for PvE, ok cooldown.
Artifact:
Great proc chance, very cool proc visual, broken proc for PvE, ok cooldown.

BAD (wish i can sell)
Belt:
Great proc chance, nice visual effect of red lightning, useless proc for PvE (sb set buff kills it) completely, ok cooldown.
Bracelet:
Great proc chance, cool final explosion effect, worse than 81 bracelet in PvE, ok cooldown.

Result: Helm, Armor and Artifact should be used for 3/6 blood set for bonus stats.

suggestions:
- Belt's proc is completely useless, because sb set buff lasts longer and has higher dmg reduction.
- Bracelet is steamrolled with Immortal Bracelet (both stats and proc). In stats its 15% str, in proc its 20% crit dmg.
- Bracelet could be good for temple in 1 scenario: when you goof in wave and need to run to safety, i can imagine 4s push/stun might be handy there, but well, it does not stun all, so with my luck that one non-stunned enemy would insta-kill me anyway.

Both pieces provide % elemental damage and will get better once Blood weapons and amulet are out, but keep in mind not every single player of your game can buy full Blood set to have use for bad blood pieces. I am just guessing here weapons will make them good, but fact is they are bad on their own, so i would like to see some changes to both:

1. stats of belt are ok, but rework proc to be slighty better version of kraken belt proc.
2. improve both stats and proc of blood bracelet to be slighty better than immortal bracelet. +16% primary (+1% over immo) added to stat and +22% crit dmg (+2% over immo) added to proc would do.

ty
Bonus info:

I tried to give a 2nd chance to new belt and bracelet so i picked map with a lots of enemies (cursed woods). Sorry to say, but belt has no use at all. Whether the proc was active or not, the effect was 0. Bracelet is the same. Proc description contains lots of fancy text, but stats of bracelet are way below stats of immortal one, and proc itself does not make much of a difference in fight. I see few lethality kills per map (remember, i had ran cursed woods with x3 minions), but it is nothing crazy. For significant number of lethality kills i would need to use more lethality % pieces (full set), but who wants to use weak set instead of high dmg set? Explosion part at the end is rather annoying, i am ready to finish mobs or proc bosses, but explosion pushes them miles away from me.

Helm, armor, artifact: big impact in battle, helm + armor provide speed, haste and dmg, artifsct itself is very strong to melt enemy.
Belt and Bracelet: very low impact in battle, belt has ok stats but no proc, bracelet has bad stats and proc, that does not change much in battle


Belt requires rework of proc, stats are good.
Bracelet is outperformed in both stats and proc by immortal bracelet. If you would buff at least stats to match those of immortal bracelet i would be satisfied.

Ty