I know the thread is long, but commenting before reading can actually generate controversy: The suggestion is not linked to improvements, but to mechanics, the skill perks I gave are just examples of mechanics that could be developed to create a more strategic game environment, at no time did I mention buffs that x or y skill/perk should receive, I even mentioned at the end that % buffs or debuffs are not what players should decide, but the devs team, that has the power to test and balance in the right way. Likewise, I mentioned at the end that Rogues and Warriors can suggest perks for their skills aswell.
Again, my thread does not involve any type of buff/nerf for current skills, but the creation of perks that are more related to the player's gameplay than damage/critical buffs themselves. That said, I would like this thread to remain on the premise of new mechanical perks, if you would like to request any nerfs or buffs, or want to compare classes, please create a thread about it.
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