Quote Originally Posted by dmqp View Post
Curse is the last skill that needs any improvements. In fact, the other two classes should have some curse effects in their skills. It's the only skill that significantly hurts bosses, while other skills feel like a placebo.
I know the thread is long, but commenting before reading can actually generate controversy: The suggestion is not linked to improvements, but to mechanics, the skill perks I gave are just examples of mechanics that could be developed to create a more strategic game environment, at no time did I mention buffs that x or y skill/perk should receive, I even mentioned at the end that % buffs or debuffs are not what players should decide, but the devs team, that has the power to test and balance in the right way. Likewise, I mentioned at the end that Rogues and Warriors can suggest perks for their skills aswell.

Again, my thread does not involve any type of buff/nerf for current skills, but the creation of perks that are more related to the player's gameplay than damage/critical buffs themselves. That said, I would like this thread to remain on the premise of new mechanical perks, if you would like to request any nerfs or buffs, or want to compare classes, please create a thread about it.