
Originally Posted by
caabarader
Hello, I don't know if devs team are still working on skill system, but I would like to give some suggestions concerning it and/or perks.
When skill perks were announced, I believe that not only me but many players were excited about the news, however, I expected more from this system in terms of new/different features. It turns out that most of the perks are more related to buffs to players or damage to skills than new mechanics(which was what I expected). My suggestion would be to make perks a little more gameplay related, rather than just buffs. I'm going to give some examples of mage skills perks that that both match the skill and benefit gameplay:
Skill: Time Shift
Perk-Center of eternity: Pull x enemies to the center of the arcane clock
Skill: Curse
Perk- Bound spirits: If enemies close enough are cursed, they share some of the damage.
Perk- Growing corruption: The curse grows stronger over time, applying extra effects after a few seconds.
Skill: Fireball
Perk- Wandering inferno: The fireball can bounce off enemies before exploding
Perk- Living Fire: After hitting the target, a fire elemental temporarily appears to attack enemies.
Skill: Arcane Shield
Perk- Magic reflection: x% of damage taken while the shield is active is reflected back to the enemy.
Perk- Arcane absorption: Damage taken during the shield's invulnerability time is absorbed and transformed into power damage that is redistributed across the team.
Perk- Unbreakable bond: When using the shield near an ally who is taking massive damage, the shield is shared with minor buffs
Skill: Lifegiver
Perk- Life Transfusion: Some excess healing is converted into a temporary shield for the player and allies.
Perk- Touch of Redemption: If Lifegiver is used near an ally with low health, its healing becomes stronger and can remove negative effects.
Skill: Gale Force
Perk- Eye of the Storm: Upon casting the skill, the center of the tornado creates a vacuum that pulls enemies in before pushing them back with force.
Skill: Frost Bolt
Perk- Crystallization: Frozen enemies are more likely to suffer instakill effects
Skill: Lightning Force
Perk- Chain Lightning: The ability now extends to more enemies, increasing its damage with each enemy hit.
As you can see, the suggestions given have variations of mechanics that are quite useful and that creates more possibilities for combos and strategies for players. Of course, those perks deserve attention in relation to the % of debuffs or damage, but as an player I believe that this is not my stage, and that they should be adjusted according to the necessary balance designated by developers. I could go thru all classes, but this topic would be longer than it already is, and mage is the class I have more closeness lately. Rogues and Warriors can comment below what mechanics they wanted to see on their skills rather than just those buffs or debuffs of perks.
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