Quote Originally Posted by Udots View Post
Suggestion: Improve/Fix the Seasonal Leaderboards (Elite Campaign Maps)

Right now, the seasonal leaderboards for timed elite campaign dungeons are heavily skewed in favor of players with extremely rare and expensive gear. This means only a small percentage of the player base has any realistic shot at competing, which shuts out the majority of players.

As a result, we keep seeing the same group of players dominating the top runs every season.

My suggestion:
Instead of ranking players based on the fastest timed runs run basically requires top-tier gear—why not rank the leaderboard by the number of Elite dungeon kills (non-timed) for each campaign dungeon map?

This would:
• Give more players a fair shot at climbing the leaderboard
• Reward consistency and effort over just gear
• Encourage players to grow stronger and push into harder content
• Give more incentive to go after elite dungeon achievements

It would shift the focus from pure speed and gear checks to actual engagement with the game, and I think it’d make seasonal competition more accessible and fun for everyone.

That’s a weird suggestion. It already exists in elder woods. What you are suggesting will only bring people back to botting and your suggestion for timed maps, makes imo no sense at all. Like others say, there should be no shortcut or charity for banners/badges/titles.
I myself worked hard for every of mine. You should do it too. If you want a shortcut do southern seas you can do it as 2 players and dont need high ms. For Dmg gear, average 4K primary is enough.

That other suggestion actually is good to make solo competition