
Originally Posted by
Udots
Suggestion: Improve/Fix the Seasonal Leaderboards (Elite Campaign Maps)
Right now, the seasonal leaderboards for timed elite campaign dungeons are heavily skewed in favor of players with extremely rare and expensive gear. This means only a small percentage of the player base has any realistic shot at competing, which shuts out the majority of players.
As a result, we keep seeing the same group of players dominating the top runs every season.
My suggestion:
Instead of ranking players based on the fastest timed runs run basically requires top-tier gear—why not rank the leaderboard by the number of Elite dungeon kills (non-timed) for each campaign dungeon map?
This would:
• Give more players a fair shot at climbing the leaderboard
• Reward consistency and effort over just gear
• Encourage players to grow stronger and push into harder content
• Give more incentive to go after elite dungeon achievements
It would shift the focus from pure speed and gear checks to actual engagement with the game, and I think it’d make seasonal competition more accessible and fun for everyone.
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