Let us know what you think!
Details about the weapons can be found here (link).
-ALS
Let us know what you think!
Details about the weapons can be found here (link).
-ALS
Did a quick test of force staff and it does look like pull radius is way too short. It hardly pulls any mob that is not really next to me.
It says that damage is 100% cosmic but my /stats still show 0 cosmic. Can anyone explain how this elemental damage works? Super confusing.
Also 200 armor must be a joke comparing to what rogue and warrior got on their weapons. Can the staff get more armor please?
I like how hours after the event started there's no new weapons feedback because people after 4k-8k-12k plat purchases have yet to loot some of the weapons. Classic
The Proc is way to weak no use atm worth 1m and we need more max house slots
Just let us know the difference between dealing cosmic damage and normal damage. Apart from the element set DoT, what difference it creates? Does it scale with cosmic gems or not, does it add more damage to cosmic element set's DoT or not? Can you be clear with your game mechanics for once!!!!!!
Americanarmy, GajahDuduk, Gud, Heev, Sofie, Sue.
I agree its taking me 30-45 sec to clear lb orrick compared to 7 sec i normaly do with blood chak thinds needs serious buff and buff blood set 8/8 need to have base elemental dmg. As it is now all the elemental buff it gives only works on bio and thats not even full set ethier so regarless if u use blood 8/8 or bio ur losing its usless cause it always shows a 0 for every base element. How are you going yo boost elemental dmg if u dont have any to begin with yea we got a 30-50% buff to elemental dmg with 8/8 but how the hell is that usefull if we dont have anything to add off of u cant add nothing off the number 0
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Yeah dude imagine you make a build in your mind for element set and then you buy items, after all this nothing works at all. almost makes me uninstall again fr this is so frustrating. 100% cosmic dps means nothing tbh it's normal damage consider it fr devs are so annoying with this
Weapon is fun. I don't like it at boss but I haven't slotted the cosmic gens yet. You can do the same things or better with other weapons although the clear for rogue and mage is really nice. Yoyo someone around in pvp. Stats are op.
When u check stats in stats u get 40% to all element extra dmg added but to what cause ur pure elements stats are 0 u cant add jack to 0 lol so the whole elemental portion of 8/8 blood star is useless not including elemental pets another say 100% nature or 75% cosmic buff still wont work cause ur pure stat is still 0
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The weapon stat is ok except for armor in staff(its too low), but they have little to no use, they add variety i guess? Maybe, but why would i want to use them if they r so weak anyways, they r the worst rusk weapons that have been released, disappointed.
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feel like yall should've learned your lesson about giving the pull on these weps a cooldown. I've only used aegis but its pretty bad, damage isn't even close to sword, seems useless.
In its current state I really can't find a good use for it. Its unique for rogues to finally be able to pull mobs but it's only once per proc unfortunately. There is no aura damage either. Just one pull then you chase mobs to physically hit them super sluggish feeling in how fast the game has become. Also tested with a friend using a full cosmic set (half gem on items) it was still outclassed by things already in the game.
Its unique sure but it does nothing great ive noticed so far
It really needs imo
1 to be part of the blood set
2 can pull every charged attack during the proc not just the first
3 movement speed built in like every other myth or arc weapon lately
4 an aura that does damage like sb daggs or kraken daggs
Asommers mentioned that the purpose of new weapons were for variability, so I'll give feedback based on that.
Force/Rusk (at least initially) would serve as a damage weapon, very good to be used after proc set, it is too early to say if this purpose is still achieved with forcebreaker weapons, since it would have be tested with cosmic set+gems to reach full potential, but that's the downside, rusks/force never needed any other damage/buff to be good, they were good on their own.
I think the main problem is that blood weapons stole the place of rusk/force, by having stats worthy of a main stats weapon(specially fully leveled ascendant) preventing forcebreaker weapons from "shining".
The vortex/pull could have been placed as a proc without cooldown(basic attack), just like Rusk Blade, but it would work for all classes this time.
As for now, I can't see a good reason to get forcebreakers weapons instead of leveling a ascendant blood weapon, at least this one has a good proc that worth the cooldown.
It is the first time rusk weappons are more expensive than the current arcane cap weappon during the only freaking event that drops the crates to loot it lmao
Another failed event
F2P loots are meuh especially the aura that looks disgusting
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the force daggers are too weak, make them able to hit like rusk sword (so they deal AOE damage on basic attack) and buff up the base stats a little bit, at the moment there's a very big difference between dmg stats from chakram
Cosmic infusion buff need to be 15 sec 5 sec its to short no noticeble dmg at all compared to max chak and other force weps allow ability to stack infusion when we switch to starbeast weps and blood weps as it is now usless and make the pull per tick not just 1 time buff. Also duration to short i say it again biggest problem
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Just a tip: if you would only use some interpunction (, . -) your messages and points would come across better, and could also gain some more positive sentiment.
Also: nothing in the lv 86 tier should reasonably ever have higher damage than a max blood chak/chain/orb, not including gems and synergy with other sets.
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