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  Click here to go to the first Dev post in this thread.   Thread: Feedback: 86 Arcane Forcebreaker Weapons

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    Quote Originally Posted by Brruiser View Post
    the force daggers are too weak, make them able to hit like rusk sword (so they deal AOE damage on basic attack) and buff up the base stats a little bit, at the moment there's a very big difference between dmg stats from chakram
    Try to use it differently.

    You go hedo and proc ur blood chakrams with ur blood set. You swap to force daggers with ur cosmic set and do 1 charged attack. U click ur 7/7 buff set to proc it and back to ur main dmg set.
    Tell me if this makes it better.

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    Quote Originally Posted by Oawaoebi View Post
    Try to use it differently.

    You go hedo and proc ur blood chakrams with ur blood set. You swap to force daggers with ur cosmic set and do 1 charged attack. U click ur 7/7 buff set to proc it and back to ur main dmg set.
    Tell me if this makes it better.
    yes, but then we’re just using this weapon for marginally more dmg on bosses, would be nice if it was used for mob clearing.

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    Quote Originally Posted by Brruiser View Post
    yes, but then we’re just using this weapon for marginally more dmg on bosses, would be nice if it was used for mob clearing.
    Cursed woods maybe. Else i see no reason to use it.

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    We have way to many set and gear options with no clue what will be useful when. I like variety as much as the next guy but come on. Jewels alone for 5 different sets is out of hand. Sorry. 5 isn't it. Speed, gold loot, damage, all the elemental sets, proc and then add in different combos of those sets. Add in different weapons with those different combos. Things need to get simplified. I need to reset load outs and hot bars for whatever I'm doing per map these days. Not enough load outs, not enough hotbars and just to many things to get. It would be one thing if we knew what we needed when but we don't. I still have a kraken gear just because idk if it's the thing I need to run some unknown thing. Take star beast set. Still need that for procs. Oh but if you want to stack curses eventually you need an op star beast set. So dating back to last expansion we have years of gear and everyone knows new weapons coming out. So at very least 2 more things we have to have. It's to many things.

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    Quote Originally Posted by Oawaoebi View Post
    Cursed woods maybe. Else i see no reason to use it.
    there would be a very good reason to use it if it would deal AOE damage. I still think for killing bosses its an ok bonus, but only if people own a set with cosmic jewels.

    If the dagger deals AOE damage there are way more possibilities, but i’ll keep those as a secret .

    But they probably wont change this.

    IMHO @assommers do one of these 2 things

    Buff the proc the stats and the duration from for example 5–>10

    Keep the proc the same but make it have aoe damage as rusk sword

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    Quote Originally Posted by capeo View Post
    We have way to many set and gear options with no clue what will be useful when. I like variety as much as the next guy but come on. Jewels alone for 5 different sets is out of hand. Sorry. 5 isn't it. Speed, gold loot, damage, all the elemental sets, proc and then add in different combos of those sets. Add in different weapons with those different combos. Things need to get simplified. I need to reset load outs and hot bars for whatever I'm doing per map these days. Not enough load outs, not enough hotbars and just to many things to get. It would be one thing if we knew what we needed when but we don't. I still have a kraken gear just because idk if it's the thing I need to run some unknown thing. Take star beast set. Still need that for procs. Oh but if you want to stack curses eventually you need an op star beast set. So dating back to last expansion we have years of gear and everyone knows new weapons coming out. So at very least 2 more things we have to have. It's to many things.
    I think they were trying to keep old gears value so they suddenly become trash.
    The idea was good and I like the fact we still use star set and some Kraken weapons, all ms gears can be any old gear set, etc.

    But I agree it's getting out of hands since 3 elementals are not interchangeable.
    Imo, I made a suggestion but got ignored as always, 3 elementals should work as same dmg in 'elemental dmg' category.
    Maybe except in cured map. Started with good idea but too complicated.


    Variety is good. But it's good for old players but higher barrier for new player.
    Sadly this game is getting old I think.

    .
    Ign: Brimstony

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    I have seen the rage posts about gear being outdated and understandable. However, I can also understand needing to aquire new gear at the different expansions. I just don't want to be forced to have ALL of the sets from the last 5 years.

    I found the new weapons better for clearing when with mage/rogue. My friends testing the weapons on those classes loved the clear. At the boss it's not great.

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    Too expensive for what it is

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    Quote Originally Posted by caabarader View Post
    Asommers mentioned that the purpose of new weapons were for variability, so I'll give feedback based on that.

    Force/Rusk (at least initially) would serve as a damage weapon, very good to be used after proc set, it is too early to say if this purpose is still achieved with forcebreaker weapons, since it would have be tested with cosmic set+gems to reach full potential, but that's the downside, rusks/force never needed any other damage/buff to be good, they were good on their own.

    I think the main problem is that blood weapons stole the place of rusk/force, by having stats worthy of a main stats weapon(specially fully leveled ascendant) preventing forcebreaker weapons from "shining".

    The vortex/pull could have been placed as a proc without cooldown(basic attack), just like Rusk Blade, but it would work for all classes this time.

    As for now, I can't see a good reason to get forcebreakers weapons instead of leveling a ascendant blood weapon, at least this one has a good proc that worth the cooldown.
    I have tested with full cosmic set on rogue. It's garbage.. does same damage as my sb chakram

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    The dagger felt extremely not fun to play…not very mobs clear weapon I think.

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    Quote Originally Posted by capeo View Post
    I have seen the rage posts about gear being outdated and understandable. However, I can also understand needing to aquire new gear at the different expansions. I just don't want to be forced to have ALL of the sets from the last 5 years.

    I found the new weapons better for clearing when with mage/rogue. My friends testing the weapons on those classes loved the clear. At the boss it's not great.
    I clearly do not understand what are you talking about because after testing it with friends our conclusion was to sell it as fast as possible xD
    It performs worse than kraken daggers for clean. The only good points were stats and the fact that it procs Blood AA as easily as with kraken bow.

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    Quote Originally Posted by xfrarjjise View Post
    I have tested with full cosmic set on rogue. It's garbage.. does same damage as my sb chakram
    Still 300m lmao
    So much BS spread on forum to sell at astonishing high price.

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    Quote Originally Posted by Tekila View Post
    I clearly do not understand what are you talking about because after testing it with friends our conclusion was to sell it as fast as possible xD
    It performs worse than kraken daggers for clean. The only good points were stats and the fact that it procs Blood AA as easily as with kraken bow.

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    Staff is good in pvp from what I've seen, i had a friend run indigo with me using new staff and its very disappointing to say the least

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    The forcebreaker aegis really terrible, can't even clear mobs in elite maps very well compared to star beast aegis which outperform that new arc weapon, please consider rework or buff this weapon the pull mechanism also really bad. Even last year rusk arc weapon did better compared to this.

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    Critical Hit will get fixed so weapon's performance will grow, but still i would like to suggest something:

    - please remove DODGE chance of enemies (mobs/bosses), it is an arcane item (expensive one :-) )
    - please increase % chance to inflict burn from normal hits

    Reasoning
    - I was testing normal hits vs single minion and he dodged my attack 5x in a row. This buries my chance to include force aegis' proc as bonus proc against bosses.

    Ideal scenario for me: i proc blood chain, i switch to force aegis and i trigger burn DOT from normal hit fast (because you would remove DODGE chance of enemy), i switch to sb set for cosmic killer buff, i switch to damage set and voilà, i have bonus DOT in boss fights. It could work vs tanky minions too.

    It is not a bad weapon, and with fixed critical hits it will grow in power, but currently it is not piece of puzzle i need to complete frame if you know what i mean. I saw live stream on youtube, where 4 players farmed indigo and they were not fully geared. This is scenario where i find new aegis fun to use: scenario, where players don't have latest gear, because once you do, then there are better options to allow you "fly through" enemies. I had fun using it vs mobs clearing group after group with short break between procs, because cd is really short, but it was quite slow and i always look on efficiency (time is gold eh). When i tried to utilize it's proc in my usual build it slowed me down. Same happened in boss fights. It does not mean it is bad weapon, but for me personally removing DODGE chance of enemies and/or increasing % chance of inflicting burn from normal hits would have to happen in order to find a space in my build for this weapon.

    Ty

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    Quote Originally Posted by Statsonly View Post
    Staff is good in pvp from what I've seen, i had a friend run indigo with me using new staff and its very disappointing to say the least
    This guy said pvp. Really? Pvp. L.O.L.

  17.   Click here to go to the next Dev post in this thread.   #37
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    Break in thread for the latest server (content) update (link).

    -ALS

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    Ok so nothing for trash forcebreaker weaps they'll be trash forever. Ty no use 100% cosmic dps.

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    The forcebreaker weapons are underperforming. In term of pulling capability & damage, it left far behind Star beast aegis. Also those elite damage,armor and crit dmg have no use since it really bad at dealing damage. Even with 250 cosmic it still useless compared to star beast aegis which requires no cosmic still deal more damage and stronger pulling capability. I don't understand what the point of releasing these weapon if it's totally worst than what we have currently.

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    I want a refund, the forcebreaker just a hype. I regret spending plat for this good for nothing LV86 ARC WEAPON, rip 3k plat

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