Quote Originally Posted by Cinco View Post
Excellent feedback as always!

After reviewing the info you provided...

We will increase the number of targets affected by the Forcebreaker pull (it's currently 5 so we can crank that up to 10).

We will increase the effective range of the Forcebreaker Daggers and the Shield (the Staff is already hitting at good distance so it will remain the same).

We will also increase the number of targets affected by all of the Forcebreaker weapons so they can be more useful in mob clear.


As you already know, socketing Cosmic Gems will be the best way to get the most damage from these weapons. Your Cosmic Damage stat will affect attack damage, combo damage and DoT damage. Additional bonuses to Cosmic Damage will help too.


Looking forward to your continued feedback.


Best wishes!!
There’s 2 options that could be better for force weapons

Option 1

Could u consider instead of pull 10 targets it will pull for 10 secs? And have 12 secs cooldown

If someone is doing indigo for example what is pulling 10 targets going to do and have 7 seconds cooldown there’s no benefit from this weapon in mob clearing if it stays as it is or as you described that it’s going to be

Option 2

Instead of having to hit the target for the dot burn you just proc your weap and the dot burn or the 65% armor reduction stays as long as you run over an enemy if you touch them with the force weapon proc they will get dot burn or lose 65% armor so we don’t have to hit them 2x in order to kill them


Sent from my iPhone using Tapatalk