I think you misunderstood his message.
The rusk sword does pull the enemies closer to you, but it does not act as a proc and give stat bonusses. We can keep the proc on the charged attack, but just make the basic attack also pull some enemies closer to you.
And then when you decide to charge the weapon (proc it) if you have the cosmic jewels on your set you will get some nice stat-bonusses![]()
Are you able to creat a weapon that has a inferno tower effect from clash of clans/royale that starts off with small dmg per tick then increases into massive dmg every sec and like starts off at 500dmg per tick and every sec increasse dmg by some % up to 7,000 dmg per tick sustained at max strength.
The Inferno Tower initially deals low damage when locking onto a target.
After about 1.5 seconds, the beam starts to overheat, and its damage increases significantly.
After another 2.25 seconds (3.75 seconds total), the tower reaches its maximum overheat state, delivering intense damage.
This makes it very effective against high-health units that it can focus on for a longer duration. Wep could work against bosses up to yall just a suggestion for future wep
Sent from my iPhone using Tapatalk
these new rusk weapons lack lust , and seek to be overpowered by the older weapons ...
at least could all 3 rusk weapons have no cooldown on the charged pull effect , as last season rusk sword got the overpowered PULL on just a normal melee . and can pull pull pull every enemy . could you add this affect with new weapons too?
these weapons dont do nothing good . 5 second little buff with only cosmic damage will affect the increase . they should just add pull effect to every attack like the rusk sword and remove the cosmic buff thinga ma jig
could you please rework these weapons procs . is getting over powered by lower level weapons , the reputation over the last few years of these weapons have been outstanding .
are we really suppose to rely on cosmic sets to increase the weapon to its max potential . rather than just giving the max potential as it is?
Make the cosmic buff last 10s with a 12s cooldown, 5s is a little short to make use of it.
Sorry to tell you, currently even with full cosmic set and full cosmic gems it still lack damage. With or without doesn't make a difference. The only difference is you got 2x armor...those 50%ed and crit don't do much due to the lack of damage, it doesn't really do as much as the element set alone.
Sent from my RMX3700 using Tapatalk
For option 1 I would like to suggest u to make a weapon in the future that is exactly 1:1 like kraken aegis pull mechanic for all classes it would be the same however the proc will give u round about 100% movement speed (stacking) or maybe 90% with an additional accessory it will go up to 110% something around that. This would be very helpful in clearing maps like indigo for example or maybe a new upcoming long maps ofc once the blood artifact proc everything will die in seconds which is very good
Sent from my iPhone using Tapatalk
Break in thread for the latest server (content) update (link).
-ALS
Fix the forcebreaker weps discription, and also please add a visual affect like rusk sword (u can see the area u are hitting) make some glow effect or smth on basic effect. I just tested and dagger seems nicenice one @STS
I just checked again, attack angle seems really small (its only hitting 3-4 targets in front of me) (rusk sword hits targets even behind you) please fix. Cinco said its 200 degrees, but doesn't seem like it @ASOMMERS
Basically what i'm saying is add an AOE effect. Range does not need to be that big, but i think it would be a nice addition to this weapon. Rusk sword has AOE and visual effect. Do these 2 things and its perfect![]()
rusk still better than force aegis so farcharge attack only pull one tick and nothing more, even sb aegis pull many ticks while proc is activate and basic attacks feels like only hit 3 or 4 targets and not all get the "snare" is randomly ofc rusk better bcz basic attacks hit a lot targets so chance increase a lot too, re check this pls and thxs
Enviado desde mi iPhone utilizando Tapatalk
Add AOE effect to force daggs with visual effect
Update the description, still says it pulls 5 targets
Thanks for not removing my comment
Thanks for replying me here, thought you guys were being rude.
The weapon hits way more targets performance over visuals I guess. GO STS !![]()
Bookmarks