
Originally Posted by
Killyxan
There’s 2 options that could be better for force weapons
Option 1
Could u consider instead of pull 10 targets it will pull for 10 secs? And have 12 secs cooldown
If someone is doing indigo for example what is pulling 10 targets going to do and have 7 seconds cooldown there’s no benefit from this weapon in mob clearing if it stays as it is or as you described that it’s going to be
Option 2
Instead of having to hit the target for the dot burn you just proc your weap and the dot burn or the 65% armor reduction stays as long as you run over an enemy if you touch them with the force weapon proc they will get dot burn or lose 65% armor so we don’t have to hit them 2x in order to kill them
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