Quote Originally Posted by Killyxan View Post
There’s 2 options that could be better for force weapons

Option 1

Could u consider instead of pull 10 targets it will pull for 10 secs? And have 12 secs cooldown

If someone is doing indigo for example what is pulling 10 targets going to do and have 7 seconds cooldown there’s no benefit from this weapon in mob clearing if it stays as it is or as you described that it’s going to be

Option 2

Instead of having to hit the target for the dot burn you just proc your weap and the dot burn or the 65% armor reduction stays as long as you run over an enemy if you touch them with the force weapon proc they will get dot burn or lose 65% armor so we don’t have to hit them 2x in order to kill them


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Off the top of my head, Option 1 is an interesting-sounding weapon. It's not the Forcebreaker. I'll see about something in the future that has a sustained pull 'pulse' (tick time TBD). Cooling for 12 seconds on top of the 10 seconds activation would be 22 seconds - which makes sense but if this is actually pulling in 10 targets every half second or so we'd need to start the cool at something like 36 seconds for balance, and see if we can crank it down from there (given other trade-offs in the stats department).

Option 2 is also for something else. I like the idea of a damage aura with a DoT effect that extends beyond the aura intersection duration - and vaguely recall doing that with an accessory a few years back - but it's worth considering for a different weapon.

So, with respect: no on both counts but I appreciate the creative ideas! :-)