Quote Originally Posted by Cinco View Post
Off the top of my head, Option 1 is an interesting-sounding weapon. It's not the Forcebreaker. I'll see about something in the future that has a sustained pull 'pulse' (tick time TBD). Cooling for 12 seconds on top of the 10 seconds activation would be 22 seconds - which makes sense but if this is actually pulling in 10 targets every half second or so we'd need to start the cool at something like 36 seconds for balance, and see if we can crank it down from there (given other trade-offs in the stats department).

Option 2 is also for something else. I like the idea of a damage aura with a DoT effect that extends beyond the aura intersection duration - and vaguely recall doing that with an accessory a few years back - but it's worth considering for a different weapon.

So, with respect: no on both counts but I appreciate the creative ideas! :-)
For option 1 I would like to suggest u to make a weapon in the future that is exactly 1:1 like kraken aegis pull mechanic for all classes it would be the same however the proc will give u round about 100% movement speed (stacking) or maybe 90% with an additional accessory it will go up to 110% something around that. This would be very helpful in clearing maps like indigo for example or maybe a new upcoming long maps ofc once the blood artifact proc everything will die in seconds which is very good


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