can please add pull effect to the normal auto attacks , so we can use it for farming .
and maybe add some force sound effects to the auto , they just make standard default noises
can please add pull effect to the normal auto attacks , so we can use it for farming .
and maybe add some force sound effects to the auto , they just make standard default noises
daggers still bad even with buff
Forcebreaker staff is a slightly disappointing mixed bag.
On the good side:
- 100% elemental damage is quite strong. Deals notably more damage with normal attacks compared to both sb and blood. Not that anyone cares, but this can render all armor awakes/gems pretty much useless in pvp, and that's a bad thing if you ask me.
- Push&pull effects work great (I can finally exact my revenge on those pesky nordr spiders and glintstone orcs).
Downsides look much more formidable:
- Charged attack stat buff is laughable: for a meager 100% armor, 25% crit damage, and 50% elite damage you'll need to have a full 7/7 set and a whopping 9 cosmic gems (5 if you've proced the amulet). For comparison: mage's kraken staff gives 5x more armor, 10x more damage and aoe; warrior's sb hammer buffs you with 20% crit damage, 300% damage and 30% haste on top. Neither weapon requires gems. There are many other examples of better procs. Some of these procs are clearly way too powerful, but you were too busy adding more cheatcodes into lockeds (blood arti is nothing if not a cheatcode) to balance them.
- In the description it says that Force breaker burn only procs 50% of the time. In my experience, it always procs. If that's a bug and the intended procrate is 50%, this weapon will go from "kinda ok" to "complete garbage" in an instant.
- Armor debuff doesn't synergize with 100% elemental damage. Consider adding damage (or some other) debuff to the mix.
- You can't have a good mob clearing weapon without it granting extra ms. This one doesn't.
In the end, since this weapon is not part of any set, its synergies are either weak (older gear has much better procs) or nonexistent (doesn't proc blood amulet). Movement speed buff is a must, and some improvements to a charged attack buff could make it a decent weapon.
Can also Rusk guns, bows and Sword burn turned into cosmic damage aswell ? Lets say not 100% like force weps but 60 or 70% because they were the first out and unpure and not perfect ?
Envoyé de mon SM-G950F en utilisant Tapatalk
when can fix these weapons . bit disappointed compared to the rusk weapons in the event before . whats happening team?
Hi im newer here.
I just got the force staff and I read that you want to put cosmic gems on them. Are the curse-wood gems stackable? It doesn’t say in the description. And if so, can I stack a whole set with them, tht being 24 curse woods gems in total?
Also I bought one and it doesn’t change my cosmic damage. Still says I have zero percent, why?
Does the cursewood gems stack? And can I put them on a whole set? Lastly, where do we see the cosmic damage? I checked my stats and it says 0% still
The staff is good for mage. Idk where y’all getting your numbers from but my forcestaff is amazing at clearing indigio, much better and faster than my blood orb by a mile! Although I don’t see any difference adding cosmic gems, maybe it’s bugged? Otherwise it replaces my acendeded star orb and kraken staff every time!
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The Sacred Pillar Aura needs to be turned like 30 degrees. In the auction preview it shows 2 pillars on each side of you and one behind you. But when I bought it and view it on my avatar, the Phillies almsot right infront my my avatar blocking him.
If possible please make it like it looks in action. I wouldn’t of bought if I knew it was off center :/
when can add pull to auto attack cinco
I recently tested the force shield, pvp wise it is good but when it comes to pve the pull effect is not enough coz its a one time pull just like rogue's trap skill, def needs a buff.
(ノಥ益ಥ)ノ ┻━┻ IGN: ieif
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