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  Click here to go to the first Dev post in this thread.   Thread: Feedback: 86 Arcane Forcebreaker Weapons

  1. #121
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    can please add pull effect to the normal auto attacks , so we can use it for farming .

    and maybe add some force sound effects to the auto , they just make standard default noises

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    daggers still bad even with buff

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    Forcebreaker staff is a slightly disappointing mixed bag.
    On the good side:
    - 100% elemental damage is quite strong. Deals notably more damage with normal attacks compared to both sb and blood. Not that anyone cares, but this can render all armor awakes/gems pretty much useless in pvp, and that's a bad thing if you ask me.
    - Push&pull effects work great (I can finally exact my revenge on those pesky nordr spiders and glintstone orcs).

    Downsides look much more formidable:
    - Charged attack stat buff is laughable: for a meager 100% armor, 25% crit damage, and 50% elite damage you'll need to have a full 7/7 set and a whopping 9 cosmic gems (5 if you've proced the amulet). For comparison: mage's kraken staff gives 5x more armor, 10x more damage and aoe; warrior's sb hammer buffs you with 20% crit damage, 300% damage and 30% haste on top. Neither weapon requires gems. There are many other examples of better procs. Some of these procs are clearly way too powerful, but you were too busy adding more cheatcodes into lockeds (blood arti is nothing if not a cheatcode) to balance them.
    - In the description it says that Force breaker burn only procs 50% of the time. In my experience, it always procs. If that's a bug and the intended procrate is 50%, this weapon will go from "kinda ok" to "complete garbage" in an instant.
    - Armor debuff doesn't synergize with 100% elemental damage. Consider adding damage (or some other) debuff to the mix.
    - You can't have a good mob clearing weapon without it granting extra ms. This one doesn't.

    In the end, since this weapon is not part of any set, its synergies are either weak (older gear has much better procs) or nonexistent (doesn't proc blood amulet). Movement speed buff is a must, and some improvements to a charged attack buff could make it a decent weapon.

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  5. #124
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    Can also Rusk guns, bows and Sword burn turned into cosmic damage aswell ? Lets say not 100% like force weps but 60 or 70% because they were the first out and unpure and not perfect ?

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    Quote Originally Posted by Cinco View Post
    Excellent feedback as always!

    After reviewing the info you provided...

    We will increase the number of targets affected by the Forcebreaker pull (it's currently 5 so we can crank that up to 10).

    We will increase the effective range of the Forcebreaker Daggers and the Shield (the Staff is already hitting at good distance so it will remain the same).

    We will also increase the number of targets affected by all of the Forcebreaker weapons so they can be more useful in mob clear.


    As you already know, socketing Cosmic Gems will be the best way to get the most damage from these weapons. Your Cosmic Damage stat will affect attack damage, combo damage and DoT damage. Additional bonuses to Cosmic Damage will help too.


    Looking forward to your continued feedback.


    Best wishes!!

    wow thank you it turns out forcebreaker is for clearing mobs I thought clearing mobs was enough from artifact blood

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    when can fix these weapons . bit disappointed compared to the rusk weapons in the event before . whats happening team?

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    Quote Originally Posted by Megatr0n View Post
    when can fix these weapons . bit disappointed compared to the rusk weapons in the event before . whats happening team?
    They already buffed it, its already good right now. Feel free to buy the previous rusk weapons if you are not satisfied enough.


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    Quote Originally Posted by Nev3r View Post
    They already buffed it, its already good right now. Feel free to buy the previous rusk weapons if you are not satisfied enough.


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    as a player who uses weapons for a purpose , i am unsatisfied .

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    Default Feedback: 86 Arcane Forcebreaker Weapons

    Quote Originally Posted by Megatr0n View Post
    as a player who uses weapons for a purpose , i am unsatisfied .
    As mentioned above, feel free to use the previous rusk if you are not satisfied, case closed.


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    Quote Originally Posted by Megatr0n View Post
    as a player who uses weapons for a purpose , i am unsatisfied .
    I am use for
    7/7 cosmic set + weapon forcebreaker staff full gem cosmic

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    Hi im newer here.

    I just got the force staff and I read that you want to put cosmic gems on them. Are the curse-wood gems stackable? It doesn’t say in the description. And if so, can I stack a whole set with them, tht being 24 curse woods gems in total?

    Also I bought one and it doesn’t change my cosmic damage. Still says I have zero percent, why?

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    Does the cursewood gems stack? And can I put them on a whole set? Lastly, where do we see the cosmic damage? I checked my stats and it says 0% still

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    The staff is good for mage. Idk where y’all getting your numbers from but my forcestaff is amazing at clearing indigio, much better and faster than my blood orb by a mile! Although I don’t see any difference adding cosmic gems, maybe it’s bugged? Otherwise it replaces my acendeded star orb and kraken staff every time!

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    Last post:

    The Sacred Pillar Aura needs to be turned like 30 degrees. In the auction preview it shows 2 pillars on each side of you and one behind you. But when I bought it and view it on my avatar, the Phillies almsot right infront my my avatar blocking him.

    If possible please make it like it looks in action. I wouldn’t of bought if I knew it was off center :/

  16. #135
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    Quote Originally Posted by BetterViews View Post
    The staff is good for mage. Idk where y’all getting your numbers from but my forcestaff is amazing at clearing indigio, much better and faster than my blood orb by a mile! Although I don’t see any difference adding cosmic gems, maybe it’s bugged? Otherwise it replaces my acendeded star orb and kraken staff every time!
    What ur set sir? For clean mobs i use Artifact blood

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    Quote Originally Posted by Cinco View Post
    Excellent feedback as always!

    After reviewing the info you provided...

    We will increase the number of targets affected by the Forcebreaker pull (it's currently 5 so we can crank that up to 10).

    We will increase the effective range of the Forcebreaker Daggers and the Shield (the Staff is already hitting at good distance so it will remain the same).

    We will also increase the number of targets affected by all of the Forcebreaker weapons so they can be more useful in mob clear.


    As you already know, socketing Cosmic Gems will be the best way to get the most damage from these weapons. Your Cosmic Damage stat will affect attack damage, combo damage and DoT damage. Additional bonuses to Cosmic Damage will help too.


    Looking forward to your continued feedback.


    Best wishes!!
    hi cinco, i have tried forcebreaker to clear mobs, with a combination of Artifact blood and proc forcebreaker and the results are good, but can it be added to the speed proc? like aquaris staff thank you

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    when can add pull to auto attack cinco

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    I recently tested the force shield, pvp wise it is good but when it comes to pve the pull effect is not enough coz its a one time pull just like rogue's trap skill, def needs a buff.
    ‎(ノಥ益ಥ)ノ ┻━┻ IGN: ieif

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  22. #139
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    Quote Originally Posted by Xcwarrxc View Post
    I recently tested the force shield, pvp wise it is good but when it comes to pve the pull effect is not enough coz its a one time pull just like rogue's trap skill, def needs a buff.
    yah they need add pull to every attack . add proc every 5 second charge

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  24. #140
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    Quote Originally Posted by Megatr0n View Post
    yah they need add pull to every attack . add proc every 5 second charge
    -1


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